Edgar Ironpelt
Hero
I like crunch. I also find that 3.x has a number of fussy bits that can stand to be simplified.
Instead of "Dodge feat gives conditional +1 AC vs a specified opponent" make it "Dodge feat gives +1 Dodge bonus to AC." Instead of tracking multiclass skill points separately, just gestalt the multiclass character's class skill list - a class skill for any of his classes is a class skill for all his classes. Or drop the concept of "cross class" skills entirely. Instead of tracking how many arrows hit (and are auto-lost) vs how many missed (50% chance of recovery), just allow recovery of half of all arrows (or 50% chance each if only a few) whether or not they hit or miss. And so on and so forth.
One big 'simplification' I do is a blanket-ban on Prestige Classes, but I recognize that that's not for everyone
Instead of "Dodge feat gives conditional +1 AC vs a specified opponent" make it "Dodge feat gives +1 Dodge bonus to AC." Instead of tracking multiclass skill points separately, just gestalt the multiclass character's class skill list - a class skill for any of his classes is a class skill for all his classes. Or drop the concept of "cross class" skills entirely. Instead of tracking how many arrows hit (and are auto-lost) vs how many missed (50% chance of recovery), just allow recovery of half of all arrows (or 50% chance each if only a few) whether or not they hit or miss. And so on and so forth.
One big 'simplification' I do is a blanket-ban on Prestige Classes, but I recognize that that's not for everyone






