I Need to Work on my Opening Scenes.

Jeph

Explorer
So, I started a D&D3e game on Sunday with a new group; three of which I'd never played with before and two of which were new to role-playing. The session lasted around 41/2 hours yet included only one combat (even though I planned on more!), and everyone, especially one of the "newbies," claimed to be looking forwards to the next session. I'm using a custom world, and going for a William Blake/Jack Vance/Dante/JRR Tolkien feel.

If such a thing is possible. ;^)

The PCs.
A'Tuin: Human Ranger 8, played by Peter K (one of the newbies). A'Tuin is a tribesman from the southern deserts whose band and family was slaughtered by a gigantic tiger demon when he was 15 years old. He has been tracking it for over a decade, and this is what's braught him up north. Favored enemies of Demons +2, Devils +1, ungodly Listen and Spot, and really connected and into the setting. Peter's loving it. We talked about his character on AIM a few nights before the game, and I tsatted him up before the actual session. Peter comes from a background of WH40K and historical wargaming.
Anderian Atomagaii: Human Wizard (Conjurer) 5/Summoner 3, played by Peter C. (Guy I Learned To Play With). Anderian lives in a not-quite-a-manse just outside of the city and is the local source of everything you ever needed to know. Has every Knowledge skill but Geography. I would have liked if Peter (having two peters is ANNOYING) had come up with more material goals for Anderian, but his local connections have sufficed to keep him interested.
Zhang He: Half-Fey Rogue 7/Ninja Spy 1, played by Wade (first time playing with him but he's got a lot of roleplaying experience, albeit with horrid GMs, oh god I let him play a ninja...with a Katana). Zhang He is a powergamed munchkin with very few connections anywhere, most likely because Wade has never played under a GM that's not a hack-n-slasher with a Me Against The Players attitude. I've decided to base Fey culture around him completely, in an attempt to get him to look at other aspects of the game. He thoroughly enjoyed the change of pace, even though we only had a single relatively easy combat encounter. I think he'll forge more connections in actual play.
Goudrealt: Human Samurai 8, played by Adrien (the other newbie and Wade's step brother). Goudrealt isn't actually a samurai, far from it--merely the champion of the provincial duchess. He specializes in the rapier and the extra skill points from the Samurai class make him quite well rounded and useful. He lives in the duchess's manor and has connections with much of the local aristocracy. Adrien claimed to enjoy the session but seemed disinterested when the spotlight wasn't on him. I also statted up his character, based on his input on strengths, weaknesses, etc. He wasn't as enthusiastic as Peter, but is eager to play again. Adrien comes from a background of LotR card play.

The NPCs
Murdok: Half umbral, half fiend rogue 2/sorcerer 6. Eeevil. Posing as an acolyte at the local church as an informant to a demon prince known as the Serapth of Two Darkened Faces, and awaiting further orders.
Duchess Daria Sophus: aristocrat 5/cleric 3. The lady of the land with a religious upbringing.
Inspector-General Jeremiah of the Sanctified Chapel: Paladin 8. Retired general now the Imperial representative at provincial court.
Father Dorus: Cleric 5. Local head of church. Bitter, bitter man.

So.

First scene, everyone wakes from a troubled sleep at midnight, and sees a glowing sign rotating above the cathedral's steeple. Anderiann places it as a divine symbol meaning misfortune to come, and the characters first meet each other among the milling mass at the church's base. After getting permission to climb the stairway up to the steeple and with the help of a Fly spell, they investigate the symbol, and decide that it makes reference to a prohesy due to come true in 111 days about the divine compact keeping demons out of the material plane dissolving.

Peter C, having played under me and knowing my style, wants to start investigation. Peter K agrees, wondering if there's a chance it could lead to his target demon. Adrien shruggs, and Wade looks for my plot. They decide to go to the duchess's manor.

On the way they run into an acolyte of the local church also going to the manor. They ask him why, he claims for a game of chess with the Imperial representative in court. Suspicious as to why a lowly clerical trainee would be playing chess with a high official at midnight, they subject him to a number of spells, and determine that he's telling the truth. However, Anderiann's psuedodragon familiar spots a gigantic feline with wings and eyes of flame lurking on the Etherial plane near the acolyte, and A'Tuin recognizes it as his nemisis. Able to do nothing about it, they continue to the manor.

Goudrealt uses his clout to get an audience with the duchess ASAP, where they report their findings. The duchess is not convinced of the importance of the omen, and tells them to keep in touch if anything pressing happens. meanwhile, Anderiann's familiar (who has been sent to spy on the acolyte) reports that the fellow was indeed playing chess with the Inspector-General, but went to the privy and cast a spell while there. Peter C fails his roll to identify it, so they assume it's some standard Cleric spell. Goudrealt identifies the acolyte as a prized student by the name of Murdok with a Knowledge (Local) check.

They all depart for their respective homes. Goudrealt stays to chat with the Inspector-General for a while since he lives at the manor, and Anderiann catches up with the Acolyte again as he's heading to his house. He hangs back a bit and busts out a Dispell Magic, shattering the Alter Self dwoemer that the acolyte had had up and revealing him to be a half-fiend. He then slaps a Geas on Murdok with a mission of "keep me informed", tells the man to meet him at his mini-mans tomorrow, and retires.

Day two. Murdok doesn't show, Anderiann dispatches messages to the others and goes to the cathedral to see what's keeping him. There, Father Dorus tells him that Murdok has locked himself in his room for a day of fasting and prayer. The others arrive. Anderiann and Goudrealt keep the Father occupied while A'Tuin and Zang He find Murdok's cell and see what's up. What they see is unsettling: Murdok is using a scroll to Gate in a Retriever demon. He then Plane Shifts away. When he gets there, Aderiann recognizes the destination of the shift as the Plane of Shadow. His familiar informs him that the tiger is still nearby on the Etherial. They find an excavated hollow under Murdok's room and clear out a few minor demons. At this point in the session Peter K has to leave for prior arrangements.

They go back to Aderiann's place to mull it over. While there messenger comes for Goudrealt, saying that his services are required. The others decide to tag along. They are let into the duchal manor by a back gate and lead onto a wall, beneath which is a prince from a northern Barbarian tribe and three fearsome warriors. They parley a bit, learning it's safe to invite the men in as they are fleeing, not invading. The session ends when they learn that a Marilith demon has used a puppet leader to unite the northern tribes and plans are being made to invade the empire in about a third of a year.

After-Game Comments
Peter C: Pretty Fun. (he's usually even less descriptive when asked for feedback, but meh.)
Wade: :):):):), what have I been doing all these years? You rock! (...NOT what I expected, especially since he didn't take a very active roll. Hmm. I must be doing something right. I'll try to keep doing it.)
Adrien: Cool. More combat might be fun. Looking forword to the next game. (Glad he had fun. He caught onto the system really well. I think statting up the characters for him and Peter K. was a lifesaver.)
Peter K. I Had to catch up with him via after the session. He didn't mind the low combat despite his wargaming background, and said he really enjoyed it. (yay!) He thinks that investigating up north next session would be fun. (something to think about...)

My Comments:

I need to put more personality into Father Dorus and the Duchess. The duchess just came across as flat, and I didn't do that great a job of playing up Dorus' adversarial stance and sourness.

So far, the themes of angelic and demonic conflict have been conveyed pretty well. Also a part I left out above about Anderiann doing some nifty scry-counterscry things with other Mages of the empire and trading for some needed Big Magic were cool scenes.

Need to work on an opening scene. It felt stiff and contrived; I've never been that great at openers. For next session, I want something that immediately plays to something important for each character and presents a variety of hooks and leads. Something to do with Murdok and the Retriever coming back from the Prime, and the barbarians heading out again to do something about the Tribes, and maybe the mage that Anderiann contacted teleporting in with a message about activity in the bordering Southern nations which are known to be demonically alligned and have a necromancial fascination...I'm thinking a series of cut scenes between the various characters.

For reference, I use a very simple, non-standard for D&D prep system in three steps:
I. Come up with important NPCs and relate them to each other and the characters.
II. Stat out said NPCs.
III. Come up with an opening scene, and maybe a set piece or two.

I've done steps I and II, but can always add on more. What I am asking about is help with step III: I need ideas to tie in all the factors in a snatching, wakethehellup opener.

Suggestions? Thoughts? Comments?

Thanks,
--Jeff
 
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Heck! It sounds like you have a nice storyline and a good idea what you want to do. I'm not entirely sure how I can offer advice, but I'll give it a try.

You have given yourself 111 days before the compact is broken. So, you can't really have a major invasion kicked off yet. I am a big fan of using cut scenes to provide a peek at what else is happening in the world even if the characters can't do anything about it immediately. It makes the world feel a bit more alive.

You have a half-Umbral/Half-Fiend that has plane shifted to the Plane of Shadow. If you are confident that the players can differentiate between IC knowledge and OOC knowledge, maybe do a cut scene with Murdock "at home". Go into detailed description of the Plane of Shadow. The way it is composed of blacks and grays and perhaps sepia undertones. The way he blends into the environment and is harder to see. Then have him taking orders from some larger, shadowy figure. Nothing to reveal too much of the story too early, but enough to give the players the feeling that this guy is involved in some heavy stuff and is no slouch himself. Then, once he has received his ambiguous, yet clearly vile, instructions, have him depart for the Prime again. Leave it hanging at that. They won't know where he returned to, or when. You might even be able to spook them enough that they are reluctant to walk around at dusk, or at night. :)

Dorus: You think you didn't make him come across correctly? He is bitter and adversarial, yet he is the head of the local church. You can play up his bitterness as a contrast to his benevolance. Why is he bitter? Perhaps he thinks the only work worth doing is preaching to the flock and everything that isn't that time is when he is bitter. Perhaps the PC's could help resolve his bitterness by showing that his skills will be needed to save the believers from the threat of demonkind? Just a few ideas on how you can make him a little more interesting.

As for his bitterness, perhaps a cut scene with him really tearing into one of the acolytes, followed by his kindness and guidance to a follower that is in need? When the characters are speaking with him, adopt a mannerism. Perhaps he sneers at them and looks down his nose condescendingly? Maybe he spits out some of his words, making them sound harsh? If you are into that sort of thing, don't describe it, act it out. Use your own body language. Somebody adversarial will often cross their arms and stand or sit angled away from the person they are speaking with. Don't face them directly, that is confrontational. Angle off to the side and whenever they speak, look away, and maybe roll your eyes a bit.

Be careful though, it is easy to overdo bitterness to the point where nobody cares about the NPC. That is why I suggest cut scenes giving insight into his compassion. Give them the diamond in the rough that the heros might be able to bring forth.

The Duchess: She should definitely be confident. Play off her initial "flatness" as constructed indifference. She is the sovereign of the land? Why would she be eager to take advice from the PC's? They need to build credibility before she really shows them emotion. It doesn't matter whether she loves them or hates them. Until they get under her skin, she won't show any emotion. That will buy you a little time to figure out what personality traits you want her to have.

OK, most of this doesn't get the next session off to a bang. Let's see, instead of a cut scene with the barbarians, have the party sneak them out of town. As the barbarians ride down the road, have the retriever slide out of the shadows and take one of the barbarians out, but not the prince, then disappear. Did the retriever accomplish it's goal? If so, why did it want to take out one of the bodyguards? The party will be forced to decide it they want to go with the prince, or if they have other important things to do.

Does that help any? Let me know what was useful and what wasn't.
 


Well, I didn't read the whole thing. I stopped when I saw that players were starting at 8th level, including two people new to roleplaying. So my suggestion would be to start at 1st level.
 

Hey BSF! Those are some pretty nifty ideas. :)

I like the concept of doing a cut scene to Murdok At Home, it could really give them a good idea of who this guy is; and that without revealing too much. One to Dorus I'm not so sure about, as he's less important to the central themes of the story (at this point in time, anyway). I'll try to make him more 3D by good old PC-NPC interaction, I think. Same with the Duchess, but I'll probably have more opportunity to flesh her out--seeing as one of the PCs works for her.

109 days left. Hmm.

I've spoken to the Peters Two, who have expressed interest in plane-hopping and dealing with the barbarians a bit more. Hmm.

I don't think the barbarians really need to be snuck out of town, for two reasons: Primarily, they are not actually in town, but a manor outside of the city. Secondly, the manor in which they take their stay is it's self owned by the Duchess, who knows of their motivations and has had audience with them to discuss the situation up North. I'm thinking the way I'll get them moving (while at the same time drawing Wade in a bit more) is to have Sebastion's (the barbarian prince's) consort come to Zhang He bearing a single, obscenely powerfully dwoemered arrow made to take out the Maralith that may be used neither by any true mortal or true Fey--thus, it is given to a convenient Half-Fey. It could also be an opportunity to work in the difference between humans and the Half-Fey.

I've also thought a bit about Anderian's opener, involving the mage with whome he traded for a scroll of Teleport, the royal magical cataloguiere Angelo the Omnipotent. I'm thinking Angelo will loan some minor plane shifting item to Anderian (which he really shouldn't, as technicaly all of his magical possessions belong to the Empire) in exchange for the service of dealing with the prophetic aftermath in the northern provinces, as Angelo himself is required elsewhere. It'll give the party a nice way to get at that tiger, but seems a bit contrived to me. Again, hmm.

Any more suggestions are greatly appreciated. :)
--Jeff
 

Zerakon said:
Well, I didn't read the whole thing. I stopped when I saw that players were starting at 8th level, including two people new to roleplaying. So my suggestion would be to start at 1st level.

You might have wanted to read the entire thing. Both new players have a background in complex games, and caught on extremely quickly. The level isn't a problem. If you have any useful advice, I'm all ears.
 

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