Except on low levels there are no good area spells and no good conditions and enemies thst matter have a really high chance that your spell misses. Yes you can use spells with miss effects, but it still feels bad that most of your spells miss.PF2e offensive casters are best at area damage and imposing conditions. PF2e martials are best at single target damage. There's one casting type that's pretty good at that too, but trades off a lot of the versitility casters usually have.
I'm really hard pressed to feel sorry for casters who want to have their cake and eat it too just because they're used to doing so in other parts of the D20 family.
Also there is a lot of illusion here, like "stunned 1" which sounds cool but just makes an enemy lose 1 action (the same 100s of other things like some maneuvers also do), which is often like a 10% damage decrease because of the way multi attacking works.
There is a lot of gaslighting going on in the PF2 reddit trying to convince new caster players that they are better than they are by overvaluing their buffs they can give to martials.
But the "more teamwork needed" is mostly just PF2 players advertising their game / convincing newcommers to play casters to buff them as they are playing casters.Yeah, my understanding from reddit and enworld is that PF2e requires more teamwork than D&D and other 5e variants. I see pros and cons to that, but if people are coming from a 5e to PF2e, I imagine that can be a bit jarring. I may have the chance to see later this year. I picked up the new beginner box (Unlit Star) and plan to run it for my D&D/ToV table as a pallate cleanser between campaigns.
The best example for me was when the guy behind "mathfinder" videos explained a new player on reddit that his "enchant weapon (or magic weapon cant remember the spell) spell is soo good it doubles the martials damage".
Then someone actually did the math and showed that its less than a 40% damage increase. So a caster spent their turn and a limited ressource to increase a martials damage by less than 40%. And with combats not lasting that long and burst being more valuable, being a fighter and doing basic attacks would give a better average combat contributions than being a caster using your limited ressource.
Teamwork is needed to make (low level) casters look like being worth including, because you need to do a knowledge check against the enemy to find the weakest defense to have a reasonable chance to hit the spell, and the caster themselves might not be good at doing that themselves and or their least inefficient spells might be spells to buff martials.
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