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I want to try out a different way of doing racial ability scores in my next campaign, want to poke holes at it?
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<blockquote data-quote="NotAYakk" data-source="post: 7917686" data-attributes="member: 72555"><p>Or my funish method.</p><p></p><p>Everyone gets a 15 and a 14 in stats of their choice.</p><p></p><p>They the roll 4d6 drop lowest in order for remaining stats.</p><p></p><p>Then they can swap 2 of the random-gen stats.</p><p></p><p>Then add racials. Then add a +1, but not to a stat they get a racial bonus to (except baseline human, who can stack it).</p><p></p><p>This means you (a) are guaranteed a 16 or 17 in your "primary" stat regardless of race (hence a +3 mod), and at least a 14 in a secondary (maybe 16), and (b) the rest of your stats are somewhat random, and (c) a high chance of a decent (13+) in a tetriary (but maybe much better).</p><p></p><p>Most 5e builds have a primary and secondary stat that have the largest balance impact. Sane people will use the 15/14 for those. So balance wise this is similar to standard array, just with higher and more chaotic tetriary stats.</p><p></p><p>And, by having the high stat at 15, a +1 vs +2 is less important; they both generate a +3 mod. One gets to grab a half-feat on the way to maxing the stat.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7917686, member: 72555"] Or my funish method. Everyone gets a 15 and a 14 in stats of their choice. They the roll 4d6 drop lowest in order for remaining stats. Then they can swap 2 of the random-gen stats. Then add racials. Then add a +1, but not to a stat they get a racial bonus to (except baseline human, who can stack it). This means you (a) are guaranteed a 16 or 17 in your "primary" stat regardless of race (hence a +3 mod), and at least a 14 in a secondary (maybe 16), and (b) the rest of your stats are somewhat random, and (c) a high chance of a decent (13+) in a tetriary (but maybe much better). Most 5e builds have a primary and secondary stat that have the largest balance impact. Sane people will use the 15/14 for those. So balance wise this is similar to standard array, just with higher and more chaotic tetriary stats. And, by having the high stat at 15, a +1 vs +2 is less important; they both generate a +3 mod. One gets to grab a half-feat on the way to maxing the stat. [/QUOTE]
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I want to try out a different way of doing racial ability scores in my next campaign, want to poke holes at it?
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