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[IC] Adventures in Middle-Earth – ‘Where Rivers Run With Gold’
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<blockquote data-quote="GreenKarl" data-source="post: 7512449" data-attributes="member: 6801242"><p>Peering over the wall Caranthir can make out what appears to be five dark tunnels within the webbing of the courtyard and five large dark shapes that occasionally seem to move a little.</p><p></p><p>Ulfred headed for the tower and make his way quickly up the stairs that he found within. The stairs were covered in rumble but taking his time he found he was quiet enough to not disturb anything or anyone. The stairwell opened onto the courtyard that the elf had been viewing and the Daleman could see that on the other side of the web covered yard a struggling man-sized web. He also noticed various "tunnels" within the webbing and dark shapes could be made out within them! </p><p></p><p>[ATTACH]102632[/ATTACH]</p><p></p><p>[gm]Caranthir is trapped by webbing so he needs a Dexterity (Sleight of Hands) and a Dexterity (Stealth) check to escape the webs without alerting the spiders.</p><p></p><p>Once free he or Ulfred (or anyone else who tries to climb the wall or stealth up the stairs in the tower) could make their way along the walls towards where the struggling webbing is. This requires a <strong>DC 15 Dexterity (Acrobatics) check</strong> but again if you move at 1/2 or 1/2 speed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> or 1/4 speed I will give you advantage but then you also are going to need to make a <strong>DC 14 Dexterity (Stealth) check</strong> with advantage to not alert the spiders. </p><p></p><p>If you get there you need to decide how you wish to 'cut him down' The picture does not do a good job as the shape is dangling 20 some feet off the ground right now. I will let you decide what skill you are going to use[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7512449, member: 6801242"] Peering over the wall Caranthir can make out what appears to be five dark tunnels within the webbing of the courtyard and five large dark shapes that occasionally seem to move a little. Ulfred headed for the tower and make his way quickly up the stairs that he found within. The stairs were covered in rumble but taking his time he found he was quiet enough to not disturb anything or anyone. The stairwell opened onto the courtyard that the elf had been viewing and the Daleman could see that on the other side of the web covered yard a struggling man-sized web. He also noticed various "tunnels" within the webbing and dark shapes could be made out within them! [ATTACH=CONFIG]102632._xfImport[/ATTACH] [gm]Caranthir is trapped by webbing so he needs a Dexterity (Sleight of Hands) and a Dexterity (Stealth) check to escape the webs without alerting the spiders. Once free he or Ulfred (or anyone else who tries to climb the wall or stealth up the stairs in the tower) could make their way along the walls towards where the struggling webbing is. This requires a [b]DC 15 Dexterity (Acrobatics) check[/b] but again if you move at 1/2 or 1/2 speed :D or 1/4 speed I will give you advantage but then you also are going to need to make a [b]DC 14 Dexterity (Stealth) check[/b] with advantage to not alert the spiders. If you get there you need to decide how you wish to 'cut him down' The picture does not do a good job as the shape is dangling 20 some feet off the ground right now. I will let you decide what skill you are going to use[/gm] [/QUOTE]
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[IC] Adventures in Middle-Earth – ‘Where Rivers Run With Gold’
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