Li Shenron
Legend
Grim patiently keeps her eyes on the street for any possible threat, and one ear trying to capture what is going on with the conversation above...
Sky considers the problem. He is not so much interested in the chemistry set. He doesn't have the knowledge to understand it. The papers look more promising. The question is how to get them safely.Above them, the stairway climbed narrowly between cracked plaster walls before turning sharply onto the next floor.
The light of Sky's flame revealed what the collapse had left behind.
The upper chamber had once been considerably larger. Part of its outer wall and floor had fallen into the street, leaving the surviving half exposed to cold air through a jagged opening. Two long tables remained against the interior wall. Most of the glassware upon them had broken, but iron clamps, stained cloth, shallow metal trays, and several intact stoppered bottles remained among the debris.
The black residue seen from the street was more extensive here.
It had dried in thin streaks across one tabletop and down the side of a cabinet. Elsewhere, dark stains marked the floor around the legs of a heavy chair fitted with leather restraints. The chair itself had been pulled partly away from the table before the collapse.
A small shrine occupied a recessed niche in the far wall. Purple cloth hung there beneath three amber drops fashioned from glass. Whatever offerings had once rested beneath them had been hastily disturbed; one bowl lay overturned and several darkened candles had fallen onto their sides.
Nearer the collapsed portion of the room, several sheets of parchment had been trapped beneath a fallen wooden case. Others had escaped it entirely and now lay scattered among broken glass and splintered boards.
Nothing in the visible portion of the chamber moved.
The bell from the Keep sounded again beyond the broken wall.
Downstairs, Severin remained beside the timber, waiting for Orris to begin.
Upstairs, the surviving laboratory offered several places Sky could investigate more closely: the restrained chair and black staining, the bottles and equipment, the shrine, or the scattered papers. The damaged floor near the open wall could also be examined, though approaching that portion of the room would mean trusting what remained of the structure.
| Name: Orris Hariri Race: Air Genasai HP: 44/44 AC: 16 (18 shield) | Pass Perc: 10 Pass Inv: 10 Pass Ins: 13 Initiative: +2 |
Size: Medium | |
| Lay on hands: 24/25 Divine Senses 2/5 | Rapier To Hit: +5 Damage: 1d8+2 | Spell Save DC: 15 | |
|
STR: 10 +0
DEX: 14 +2 CON: 14 +2 INT: 10 +0 WIS: 10 +0 (+3) CHA:18 +4 (+7) |
Deception: +10*
Intimidate +7 Insight +3 History: +3 Persuasion: 7 *expertise |
Slots
1st: [X] [] [] [] 2nd: [] [X] 1/Long Rest: [X]Feather Fall; [X} Levitate; Prepared spells Cantrip: Shocking Grasp; Toll the Dead; Decompose 1st Heroism; Shield of Faith; compelled duel Charm Person*; Exped retreat* 2nd Locate Object, Invisibility*,Aid; Mirror Image* |
| Name: Orris Hariri Race: Air Genasai HP: 44/44 AC: 16 (18 shield) | Pass Perc: 10 Pass Inv: 10 Pass Ins: 13 Initiative: +2 |
Size: Medium | |
| Lay on hands: 24/25 Divine Senses 2/5 | Rapier To Hit: +5 Damage: 1d8+2 | Spell Save DC: 15 | |
|
STR: 10 +0
DEX: 14 +2 CON: 14 +2 INT: 10 +0 WIS: 10 +0 (+3) CHA:18 +4 (+7) |
Deception: +10*
Intimidate +7 Insight +3 History: +3 Persuasion: 7 *expertise |
Slots
1st: [X] [] [] [] 2nd: [] [X] 1/Long Rest: [X]Feather Fall; [X} Levitate; Prepared spells Cantrip: Shocking Grasp; Toll the Dead; Decompose 1st Heroism; Shield of Faith; compelled duel Charm Person*; Exped retreat* 2nd Locate Object, Invisibility*,Aid; Mirror Image* |
His voice is a whisper in her ear,Below, Mara's attention remained fixed on the vial.
"That shouldn't have been there."
Her eyes narrowed slightly.
"Everything we collected was catalogued. Everything."
She looked toward the ceiling, toward the laboratory and whoever had once worked above her.
"Who put that under the desk?"
| Name: Orris Hariri Race: Air Genasai HP: 44/44 AC: 16 (18 shield) | Pass Perc: 10 Pass Inv: 10 Pass Ins: 13 Initiative: +2 |
Size: Medium | |
| Lay on hands: 19/25 Divine Senses 2/5 | Rapier To Hit: +5 Damage: 1d8+2 | Spell Save DC: 15 | |
|
STR: 10 +0
DEX: 14 +2 CON: 14 +2 INT: 10 +0 WIS: 10 +0 (+3) CHA:18 +4 (+7) |
Deception: +10*
Intimidate +7 Insight +3 History: +3 Persuasion: 7 *expertise |
Slots
1st: [X] [] [] [] 2nd: [] [X] 1/Long Rest: [X]Feather Fall; [X} Levitate; Prepared spells Cantrip: Shocking Grasp; Toll the Dead; Decompose 1st Heroism; Shield of Faith; compelled duel Charm Person*; Exped retreat* 2nd Locate Object, Invisibility*,Aid; Mirror Image* |
| Name: Orris Hariri Race: Air Genasai HP: 44/44 AC: 16 (18 shield) | Pass Perc: 10 Pass Inv: 10 Pass Ins: 13 Initiative: +2 |
Size: Medium | |
| Lay on hands: 19/25 Divine Senses 2/5 | Rapier To Hit: +5 Damage: 1d8+2 | Spell Save DC: 15 | |
|
STR: 10 +0
DEX: 14 +2 CON: 14 +2 INT: 10 +0 WIS: 10 +0 (+3) CHA:18 +4 (+7) |
Deception: +10*
Intimidate +7 Insight +3 History: +3 Persuasion: 7 *expertise |
Slots
1st: [X] [] [] [] 2nd: [] [X] 1/Long Rest: [X]Feather Fall; [X} Levitate; Prepared spells Cantrip: Shocking Grasp; Toll the Dead; Decompose 1st Heroism; Shield of Faith; compelled duel Charm Person*; Exped retreat* 2nd Locate Object, Invisibility*,Aid; Mirror Image* |