I'm A Banana
Potassium-Rich
So there was an interesting side-convo begun over in the DMG preview thread about the settings that WotC might publish and how they might do it.
Mearls has indicated that in looking to publish settings, they're looking for what you can "put on your character sheet" that helps define the setting. Given their "adventure-focused splats" approach, it also stands to reason that they're looking to publish big adventure books along with their settings that help highlight the setting's unique flavor.
So I'd like to tease out what the folks at ENWorld imagine are the iconic mechanics and iconic adventures of the various settings.
For instance, EBERRON is about war and technology, so character options that allow anyone to interface with magitech (perhaps revolving around the Houses?) and an adventure that focuses around the Mournland and the simmerings of a Next Great War might be welcome!
For PLANESCAPE, I'd imagine mechanics dealing with reputation, organizations, and politics. Your character influences the kreigstanz! I'd imagine an adventure dealing with Sigil pretty intimately as a base of operations -- I could imagine a "big book of adventures" something like Tales from the Inifinite Staircase but based out of Sigil (perhaps with an optional plot connecting them, if one must).
In SPELLJAMMER, maybe you grab psionics (because SJ is totally comfortable with the science-fantasy/pulpy '70's new agey tone of psi!), and do a story about Illithids, Githyanki, and Githzerai battling it out in the Astral Sea aboard great Spelljamming galleons!
MYSTARA might take its que from the BEMCI model and include epic-level rules and supplements that allow the PC's to become immortal, and do exceptionally high-level adventures about slaying gods!
These are only initial ideas. I'm sure there's plenty more where those came from.
So tell me what you'd like to see in iconic mechanics and stories based on the settings you love. What would a particular setting add to your character sheet? What adventure would highlight what the setting does better than any other D&D setting? What are your ideas?
Mearls has indicated that in looking to publish settings, they're looking for what you can "put on your character sheet" that helps define the setting. Given their "adventure-focused splats" approach, it also stands to reason that they're looking to publish big adventure books along with their settings that help highlight the setting's unique flavor.
So I'd like to tease out what the folks at ENWorld imagine are the iconic mechanics and iconic adventures of the various settings.
For instance, EBERRON is about war and technology, so character options that allow anyone to interface with magitech (perhaps revolving around the Houses?) and an adventure that focuses around the Mournland and the simmerings of a Next Great War might be welcome!
For PLANESCAPE, I'd imagine mechanics dealing with reputation, organizations, and politics. Your character influences the kreigstanz! I'd imagine an adventure dealing with Sigil pretty intimately as a base of operations -- I could imagine a "big book of adventures" something like Tales from the Inifinite Staircase but based out of Sigil (perhaps with an optional plot connecting them, if one must).
In SPELLJAMMER, maybe you grab psionics (because SJ is totally comfortable with the science-fantasy/pulpy '70's new agey tone of psi!), and do a story about Illithids, Githyanki, and Githzerai battling it out in the Astral Sea aboard great Spelljamming galleons!
MYSTARA might take its que from the BEMCI model and include epic-level rules and supplements that allow the PC's to become immortal, and do exceptionally high-level adventures about slaying gods!
These are only initial ideas. I'm sure there's plenty more where those came from.
So tell me what you'd like to see in iconic mechanics and stories based on the settings you love. What would a particular setting add to your character sheet? What adventure would highlight what the setting does better than any other D&D setting? What are your ideas?