Ideas for a New Class

Arctic Wolf

First Post
Hello all, I just got into D&D recently and I have ideas for a new class. I am not sure where to post it, but was wondering if I could reserve a post here and add to it whenever I get a chance to write more ideas for it. Feedback is appreciated too!!!
Move to right place if needed!

Here is what I have so far:

Spell-Infusionist

Role: Primary- Striker, Secondary-Controller
Stats: Int, Wis, and Char
Power Source: Arcane (maybe Elemental and Abyss since the new book is coming out lol)
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, Magic Focus
Hit Points at First Level: 12+Con Score
Hit Points Gained per Level: 5
Healing Surges per Day: 7+Con Modifier
Trained Skills: Arcane. Choose four more:
Acrobatics, Athletics, Dungeoneering, Endurance, History, Insight, Nature, Perception, Religion.
Build Options: Raging Fists, Spell Fury
Class Features: Magic Forms, Magic-Fused Combatant, Ritual Casting, Unarmored Combat.
Bonus to Defenses: +1 Reflex, +1 Fortitude, +1 Will

Build Options

Raging Fists- Charge, close, and melee attacks receive +1 damage on hit (paragon +3, epic +5 damage). The charge might be repetitive since it does a melee attack but thought I should throw it in there for now.

Spell Fury- Area and ranged attacks receive +1 damage on hit (paragon +3, epic +5).

Magic Forms
You can only be in one form at a time and cannot switch into another from while you are in one. If you are stunned or unconscious, you revert from your form to your normal state. The form resistences do not stack with any other resistence.
Also as an encounter power, you can release your form to do a blast 3 attack. You are dazed afterwards

Black Night Form- Gain necrotic resistence equal to 1/2 your level.
-Embrace the Night (Heroic Feat): Necrotic resistence is now equal to 5 + 1/2 level and while in this form, do extra damage equal to half your Int modifier.

Blazing Inferno Form- Gain fire resistence equal to 1/2 your level.
-Embrace the Flames (Heroic Feat): Fire resistence is now equal to 5 + 1/2 level and now your attacks leave behind ongoing fire damage equal to half your Int modifier.

Frozen Tsunami Form- Gain cold resistence equal to 1/2 your level.
-Embrace the Cold (Heroic Feat): Cold resistence is now equal to 5 + 1/2 level and you gain a bonus to saving throws against ongoing damage equal to half of your Int modifier.

Unrelenting Storm Form- Gain lightning and thunder resistence equal to 1/2 your level.
-Embrace the Storm (Heroic Feat): Lightning and Thunder resistence is now equal to 5 + 1/2 level and you gain a bonus to your speed equal to half your Int modifier.

Spell-Fused Combatant- Same as monk but arcane instead of martial keyword

Unarmored Combat- Gain +2 AC if you are not wearing heavy armor or a shield.

Ritual Casting
Explains itself pretty much. Not sure if it would start with any specific ones like the wizard does, prolly not.

Magic Focus- You take a magic item and destroy it but add its magic ability to the tattoos all over your body and its effect stays into effect until you replace it with another one. Reason why is that the way the tattoos look like with change with each effect from magic items and forms to embody it. How does this sound?
 
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Without explicit descriptions of the forms, Raging Fists, and Spell Fury it's difficult to give useful feedback. Can you provide an expand explanation of them?

Since you say it's the "Same as monk but arcane instead of martial keyword", have you considered making it a new Monk build instead of a new class? 4E Monks are a psionic class (not a martial class) and many of their powers and paragon paths have fantastical effects and have elemental keywords. The current 4E Monk framework with a new Elemental monastic tradition class feature could be just what you want. (Or it could be way off.)
 

The House Rules section is where you create things. Be aware that building a class is Tough, because you have to do all the powers and balance it etc etc. At first, just start with the heroic tier.

Since you say it's the "Same as monk but arcane instead of martial keyword", have you considered making it a new Monk build instead of a new class? 4E Monks are a psionic class (not a martial class) and many of their powers and paragon paths have fantastical effects and have elemental keywords. The current 4E Monk framework with a new Elemental monastic tradition class feature could be just what you want. (Or it could be way off.)
I get the vaguest impression that it's a class about changing your body into fire or a crashing wave or something, as opposed to just stances. Even the most fantastical wuxia didn't have individuals becoming a living flame. It would be more on par with the druid becoming a swarm or something else.

Using the Monk as a template (coming up with an Arcane monk) could work. Although I think that making it an Arcane and Primal class might work well.
 

Sorry for the late response, didn't think I worked today but apparently I did lol >_>. What I envision this class as is a person who embraces the elemental chaos and becomes an elemental. Going down the Black Night Form paragon path would make them somewhat demonic and finally with the epic destiny they would be a demon lord. The other three, fire, cold, and lightning, would be their own elemental lords focusing on different ways of controlling and striking. Hope this has helped xD


It is kind of like the 3e/3.5 (I don't remember which) elemental savant (sp?) and acolyte of the skin except it is a transformation at paragon and epic the status is static and you are a more powerful version.
 
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I like your advancement a lot better as stand-alone paragon paths and epic destinies.

Regardling the base class idea, I'd probably build it as a monk or a sorcerer.

As a monk, you'd be providing an alternative subclass with several builds; the new subclass would be psionic, elemental (instead of just psionic), and the builds would gain elemental-related powers. (maybe swap a point of defense for a damage shield? So +1 defense in cloth, but enemies who hit you with melee attacks take 5 points of [elemental] damage per tier). Then add in some elemental powers at every level and you're pretty much done (sure, normal monks can take your powers, but why not? There's a strong tradition of elemental monks, and you can lock anything slightly over the curve to a class feature for your subclass or individual builds).

With a sorcerer, you' basically just be providing melee builds/powers for the class. Sorcerers already revolve around elemental attacks (and are strikers), so just adding in melee at wills (and to a lesser degree, at wills and dailies) would render them melee capable. It would be nice to also provide some options to trade something to be a little tougher (but only a little; Sorcerers aren't -that- much more glass canon-y than rogues).
 

[MENTION=59248]mneme[/MENTION]- I do like the idea of it being a subclass of the monk or the sorcerer. It might be after I lay out all my ideas and after I get a ton of feedback on it from you guys. Thanks to you all again :)
 

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