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If 3.0 Haste were a spell in 3.5, what level would it be?
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<blockquote data-quote="Nifft" data-source="post: 3296066" data-attributes="member: 6562"><p>In many cases, YES.</p><p></p><p>Let's assume you're going to buff yourself via <em>time stop</em>. The more rounds you have in time stop'd mode, the better off you are. You are better off casting <em>haste</em> and then <em>time stop</em> than casting <em>time stop</em> alone, since <em>haste</em> effectively doubles the duration of your <em>time stop</em>.</p><p></p><p>Let's assume you are going to do some mixed summoning & blasting during a fight. You plan on using <em>time stop</em> to do some summoning, and then you plan on blasting after that. <em>Haste</em> is often better (but not always) -- you can cast <em>haste</em> and blast on round 1, then summon & blast once per round for the duration. You know when to stop summoning (while with <em>time stop</em>, you spend your summons all up front). <em>Time stop</em> is better if you need those summons to be done in round 1. This is not a rare condition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you're going to blast, <em>haste</em> wins hands down. You could use a bunch of <em>delay blast fireballs</em> (7th level) with <em>time stop</em>, or you could cast <em>haste</em> and get two 3rd level <em>fireballs</em> and one <em>quickened fireball</em> (7th level).</p><p></p><p>- - -</p><p></p><p>Now, buffing is a strong tactic, but offense wins in D&D. Since <em>haste</em> doubles (or increases by 1/3 if you're well set up with Quickened spells) your offensive action potential, it's stronger. Than anything.</p><p></p><p>The primary limit at high level is the limited number of actions you can take before someone else gets to take their turn trying to kill you. <em>3.0e haste</em> breaks that limit.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3296066, member: 6562"] In many cases, YES. Let's assume you're going to buff yourself via [i]time stop[/i]. The more rounds you have in time stop'd mode, the better off you are. You are better off casting [i]haste[/i] and then [i]time stop[/i] than casting [i]time stop[/i] alone, since [i]haste[/i] effectively doubles the duration of your [i]time stop[/i]. Let's assume you are going to do some mixed summoning & blasting during a fight. You plan on using [i]time stop[/i] to do some summoning, and then you plan on blasting after that. [i]Haste[/i] is often better (but not always) -- you can cast [i]haste[/i] and blast on round 1, then summon & blast once per round for the duration. You know when to stop summoning (while with [i]time stop[/i], you spend your summons all up front). [i]Time stop[/i] is better if you need those summons to be done in round 1. This is not a rare condition. :) If you're going to blast, [i]haste[/i] wins hands down. You could use a bunch of [i]delay blast fireballs[/i] (7th level) with [i]time stop[/i], or you could cast [i]haste[/i] and get two 3rd level [i]fireballs[/i] and one [i]quickened fireball[/i] (7th level). - - - Now, buffing is a strong tactic, but offense wins in D&D. Since [i]haste[/i] doubles (or increases by 1/3 if you're well set up with Quickened spells) your offensive action potential, it's stronger. Than anything. The primary limit at high level is the limited number of actions you can take before someone else gets to take their turn trying to kill you. [i]3.0e haste[/i] breaks that limit. Cheers, -- N [/QUOTE]
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If 3.0 Haste were a spell in 3.5, what level would it be?
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