Dessert Nomad
Hero
I've been playing boardgames since the 1980s, everything from simple common stuff like checkers to multi-day Avalon Hill wargames, I've organized groups that play board and card games, and I've even participated in making some board games from scratch, so you might want to examine whatever thought process led you to that conclusion.This sounds like you never played boardgames.
That sounds like you're agreeing with my point, that a large part of the scheduling difficulty with D&D and similar games comes from trying to use a static group for the game. Like I said, if you ditch the static group then scheduling becomes much easier. If you don't ditch the idea of a static group and do need all players present each time, then 'play multiple games' and 'play one longer game' are indistinguishable from a scheduling perspective.You just schedule normally 1 evening/ afternoon.
And then you just play multiple games or the same game multiple times.
And if 1 person must leave early its no problem because the other X-1 can after the first (or second) just play another game with 1 person less.
How does the existence of a short game that's not the one under discussion make scheduling a D&D game or 'the theoretical new 80 pound gorilla' easier? I know that various short games exist, and there are other things you can do to use up 30 minutes of time, but I don't see how it's relevant here.A 30 min boardgame (or rpg if it gets made) is a great filler. Like you can play it if the bigger game finished its late but not too late so 30 minutes fit perfectly into the gap.
Also 30 minute RPGs already exist, they're not theoretical.






