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If WotC came out with an "Advanced" D&D supplement... what would you put in it?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4661488" data-attributes="member: 11300"><p>The removal of all the rules that didn't make much sense but because they were simple were kept. Some people like simple and that's cool. I suppose I think an "advanced" version would look to correcting a lot of these simplifications.</p><p></p><p>The saving throw would be the classic example of this. Get rid of the auto-save on a 10+ regardless of level, ability etc. and replace it with a save of the same type using a standard DC for the effect. For example let's say a Defense of Fort 16 equates to a saving throw modifier of +6 (just subtract 10). Let's say the original defense got through a defense up to 18. Then the character would need to make this 18 with a modifier of +6 (12 or better). In this way, characters would shrug off some effects better than others based upon both their level, ability, strengths and weaknesses.</p><p></p><p>However, I wonder how much of this simplification can be eradicated before we end back at 3.x with a power system tagged on... and perhaps that is the real answer. For those that like things simplified, D&D 4E is the way to go while for others that prefer an advanced set up would most likely stick with 3.x or move to Pathfinder.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4661488, member: 11300"] The removal of all the rules that didn't make much sense but because they were simple were kept. Some people like simple and that's cool. I suppose I think an "advanced" version would look to correcting a lot of these simplifications. The saving throw would be the classic example of this. Get rid of the auto-save on a 10+ regardless of level, ability etc. and replace it with a save of the same type using a standard DC for the effect. For example let's say a Defense of Fort 16 equates to a saving throw modifier of +6 (just subtract 10). Let's say the original defense got through a defense up to 18. Then the character would need to make this 18 with a modifier of +6 (12 or better). In this way, characters would shrug off some effects better than others based upon both their level, ability, strengths and weaknesses. However, I wonder how much of this simplification can be eradicated before we end back at 3.x with a power system tagged on... and perhaps that is the real answer. For those that like things simplified, D&D 4E is the way to go while for others that prefer an advanced set up would most likely stick with 3.x or move to Pathfinder. Best Regards Herremann the Wise [/QUOTE]
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If WotC came out with an "Advanced" D&D supplement... what would you put in it?
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