bsss
Hero
Well, that's the trick. The DM shouldn't tell the player what their character's cognitive assumption is, but also, I think the DM would also like meta-information to keep from "bleeding in" to the game and influencing something that was left to the dice. I think it's reasonable to feel that the game's die rolls and in-game information --- specifically constrained by the agreement I assert must exist for play to proceed, as above --- should not be influenced by out-of-game table tells.Some people seem to assume that no matter how the DM tells the player the character did not find a trap that the character should assume there is no trap. That's the main issue, the DM telling the player what their character's assumption is.
This looks a lot like a belief that in-game, the information given to the player that the character did not find a trap should mean that the character acts accordingly to having received the information that they did not find a trap, regardless of how the DM told the player, because the character actually did receive the same information --- no traps found --- in the 6+ options.
"Accordingly" is admittedly troublesome, especially because every "door" is different. I think the DM that cares about avoiding metagaming attempts to construct (rather than your trust/conversation approach) an environment where the out-of-character information can't "bleed in" to the character. I don't do that in a particularly heavy-handed way because I, like you, generally don't see this problem with my players, and that if they do it, it's low-incidence and not a big deal to me --- "accordingly" has come via observation and trust, so like you it's not an issue and if it ever became one, I'd handle it outside of the game.
But, there is a logic to expecting in some way that die results are from a gameplay perspective indicative of further in-game action, or at least that using out-of-game information is undesirable. Lanefan's enforcement makes a more black box situation where the player can't know what they rolled (aside from maybe the player being able to read Lanefan's other tells (assuming they exist)), and I think he feels in some way that such information would taint the game. For example:
And so the player is more strongly bound to the results of the roll because all they know is what Lanefan tells them. From there, Lanefan is content to allow the players to have their characters proceed in a number of ways --- he is not asserting dominance over the PC.My position is that the game should be set up so as not to give this advantage to them in the first place.
Lanefan's solution is not what some of us would do, but it's also probably more agreeable than a "no, you can't do that, you have no evidence that the door is trapped" assertion. However, they both come from the same place --- avoid the OOC information from becoming IC action, because it corrupts the gameplay in some way.
I think the roll in the open approaches are interesting, because they kind of say "here's control over the game, roll the dice, but I trust you to not let the results 'bleed in'", and I think that's a good attempt at playing an agreeable game with a lighter hand. But, it comes along --- with a DM suspecting metagaming, anyway --- with more need to assess that trust by understanding how every "door" is different and if the difference in "according" actions is rational or random or abusing the advantage. It's when that the advantage seems abused when our trust model breaks down, and people take the Lanefan approach or the "the dice decide" approach.
Now I've of course spent a lot of time talking about trust and agreement, so putting aside the case there where there's no problem to worry about, the Lanefan and "the dice decide" approaches are not, I think, coming from a position of the DM "wanting to play the player's PC" or anything like that, but just wanting to maintain a sort of firewall between the OOC and the IC. And that part, specifically, I completely get. That if the players want to be trusted (i.e. they don't want to be in an environment where Lanefan rolls their checks for them, because they can't be trusted), they also have to trust the DM is doing something other than trying to take control when they call for checks and rolls and have an expectation of the outcomes. This is, notably, something where D&D's opinion and attitude has shifted over the years.







