Dessert Nomad
Hero
Except in the example I brought up, the gotcha is aimed at people who try to take the exact precautions at all times (whether the die is high or low) saying 'if you look for a trap and don't find one being cautious is metagamaing', it's forcing them to only take their standard precautions based on whether a die roll that fails to find something is high or low (and not success or failure). It's just such a weird position for people to take, and the idea of micromanaging when PCs are allowed to decide how to stand when opening a door and worrying about whether they're using the proper process to arrive at whether they cluster up or spread out on the door.I feel a lot of this procedural argument is mostly about springing "gotchas" on players who do not specify the exact precautions being taken at all times.
The veteran trap-dealing players just laugh at the idea of believing that one roll will automatically find each and every trap and hazard that can be associated with a door and the whole idea that you base how you open the door on whether the die to search was high or low, and know that things that mitigate one trap might make another one worse and are just settling on which risk to take. (A door that teleports people close to it or that causes another door to fall separating people near and far from the door is more dangerous to the spread out party, a clustered party can make better use of a paladin aura for saves, a trap that triggers something coming from the walls is more dangerous to the people away from the doors, and so on). It's also just fun to have a party quickly do the 'go into position, breach NOW' formation and see what happens, instead of turning that into 'go into position, breach... oh, now we have an argument about whether breach formation is metagaming'.







