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*Pathfinder & Starfinder
if your DM gave you 200,000 in magicals-what would you buy?
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<blockquote data-quote="Rystil Arden" data-source="post: 2074844" data-attributes="member: 29014"><p>Well, aside from the fact that anyone who plays a straight level 12 Fighter is simply asking to be ineffective (if the campaign has lots of weird feats and PrCs, the player should specialise with a PrC, but if the campaign is Core Rules only, there aren't really enough good feats to justify Fighter levels over, say, Barbarian levels), it isn't hard at all to stay in tip-top shape for saves against appropriate encounters. With all those feats lying around (9 if he's a human), the fighter probably took Iron Will, which by itself accounts for the only difference between save DCs and poor Will saves at level 12 except those raised by ability score disparity (discounting someone crazy enough to take double spell focus feats). Don't believe me? The DCs are 16+stat and the save is 6+stat, which offers a 55% chance of success. "But Rystil," you say, "Of course the enemy wizard has higher in his favoured stat of Intelligence than the party's Fighter has on something like Wisdom." This is true. In fact, its easy to extrapolate an expected maximal distance. Assuming 32 point-buy, the fighter probably has around 12 Wisdom and the wizard probably has around 22 Intelligence. This is a disparity of 5 to the bonus, and it can be overcome by spending less than 1/3 of the 88000 gold on a Cloak of Resistance +5. Once again, the fighter has a 55% chance to save. Add in clerical buffs or a Wisdom boost and he's even better off (and Reflex saves won't matter too much, they all let him use his hit points as a shield). That being said, the only Will Save spell that the Fighter really needs to fear at this point in the game is Dominate Person, and that takes a full-round action to cast (easy to interrupt). If Dominate becomes a real problem, there is a very tricky way to become immune to 5th-level or lower Compulsion effects, if your party wizard is willing to spend a feat on Heighten Spell. Simply have them Heighten a Charm or Dominate Person and cast it on you. Now, whenever a 5th-level or lower Compulsion effect contradicts with your own wizard's effect, yours wins out, and you don't have to fight your own party.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2074844, member: 29014"] Well, aside from the fact that anyone who plays a straight level 12 Fighter is simply asking to be ineffective (if the campaign has lots of weird feats and PrCs, the player should specialise with a PrC, but if the campaign is Core Rules only, there aren't really enough good feats to justify Fighter levels over, say, Barbarian levels), it isn't hard at all to stay in tip-top shape for saves against appropriate encounters. With all those feats lying around (9 if he's a human), the fighter probably took Iron Will, which by itself accounts for the only difference between save DCs and poor Will saves at level 12 except those raised by ability score disparity (discounting someone crazy enough to take double spell focus feats). Don't believe me? The DCs are 16+stat and the save is 6+stat, which offers a 55% chance of success. "But Rystil," you say, "Of course the enemy wizard has higher in his favoured stat of Intelligence than the party's Fighter has on something like Wisdom." This is true. In fact, its easy to extrapolate an expected maximal distance. Assuming 32 point-buy, the fighter probably has around 12 Wisdom and the wizard probably has around 22 Intelligence. This is a disparity of 5 to the bonus, and it can be overcome by spending less than 1/3 of the 88000 gold on a Cloak of Resistance +5. Once again, the fighter has a 55% chance to save. Add in clerical buffs or a Wisdom boost and he's even better off (and Reflex saves won't matter too much, they all let him use his hit points as a shield). That being said, the only Will Save spell that the Fighter really needs to fear at this point in the game is Dominate Person, and that takes a full-round action to cast (easy to interrupt). If Dominate becomes a real problem, there is a very tricky way to become immune to 5th-level or lower Compulsion effects, if your party wizard is willing to spend a feat on Heighten Spell. Simply have them Heighten a Charm or Dominate Person and cast it on you. Now, whenever a 5th-level or lower Compulsion effect contradicts with your own wizard's effect, yours wins out, and you don't have to fight your own party. [/QUOTE]
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Community
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if your DM gave you 200,000 in magicals-what would you buy?
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