I was just thinking...Measuring Distance
Diagonals
When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.
So far in my games I have ignored this rule totally. Diagonal movement and "normal" movement are the same. However since we have lots of smart guys here in Enworld, could someone give me a solid reason why I should implement this rule?