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I'm a Plant. (I thought they called guys like you fruits?)
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<blockquote data-quote="BOZ" data-source="post: 77675" data-attributes="member: 1241"><p><strong>KAMPFULT</strong></p><p></p><p>Small Plant</p><p>Hit Dice: 2d8+4 (11 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 10 ft</p><p>AC: 18 (+1 size, +1 Dex, +6 natural)</p><p>Attacks: 6 slams +3 melee</p><p>Damage: Slam 1 and constriction</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Improved grab, constriction</p><p>Special Qualities: Plant, camouflage</p><p>Saves: Fort +5, Ref +1, Will +0</p><p>Abilities: Str 15, Dex 12, Con 14, Int 6, Wis 11, Cha 14</p><p></p><p>Climate/Terrain: Any underground</p><p>Organization: Solitary</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Usually neutral (evil tendencies)</p><p>Advancement: 3-4 HD (Small); 5-6 HD (Medium-Size)</p><p></p><p>The kampfult is a stumpy tree creature, said to be a corrupted offshoot of a</p><p>treant. This plant, also called the sinewy mugger, has a withered decrepit</p><p>appearance, with a four foot long body resembling a decayed tree stump with six</p><p>rope-like appendages. These rope-like appendages are six feet long, and are</p><p>used to attack. There are six appendages for movement, each one foot in length,</p><p>spaced evenly around the stump body.</p><p> The underside of the plant's stump core is very soft and porous. It is</p><p>through this underside that this carnivorous plant absorbs its food.</p><p>Occasionally, incidental treasure from past victims can be found underneath the</p><p>stump, but the chances of finding anything are unlikely.</p><p> This monster is usually only found in subterranean areas. The kampfult may</p><p>have originally inhabited thick woodlands, where its power to disguise itself</p><p>helped it blend in with local flora. This monster has been actively hunted down</p><p>by humans and driven underground, making it rare to find one in another habitat.</p><p></p><p>COMBAT</p><p>The kampfult prefers to disguise itself as harmless vegetation, a chopped down</p><p>tree stump, to surprise its opponents. Once it begins combat, it will try to</p><p>attack as many creatures at once as it can hit. These carnivorous trees are</p><p>weak, and prefer to attack small, lone creatures. When a victim is killed, the</p><p>kampfult pulls the body underneath its stump, spraying a decaying catalyst on</p><p>the food to break down its organic tissue.</p><p> Improved Grab (Ex): To use this ability, the kampfult must hit with at least</p><p>one of its slam attacks. If it gets a hold, it can constrict.</p><p> Constriction (Ex): Creatures held by a kampfult's ropey appendages are</p><p>subject to mild constriction damage of 1 hit point per round. The appendage</p><p>will maintain the hold until the kampfult dies, or the victim breaks free.</p><p>Anything with a Strength score of 16 or higher can break free automatically, and</p><p>anything weaker must roll a Strength check against the kampfult's Strength. A</p><p>tentacle can be severed by a slashing weapon by hitting it for 2 points of</p><p>damage.</p><p> Camouflage (Ex): The kampfult has the ability to disguise its form as an</p><p>ordinary withered tree stump. It hold out or pulls in its appendages to make</p><p>them blend in among vines and creepers. Underground, it typically appears as</p><p>ropes or nets lying near a tree stump. A successful Spot check (DC 13) will</p><p>reveal a kampfult as a threat.</p><p> Plant: Immune to mind-influencing effects, poison, sleep, paralysis,</p><p>stunning, and polymorphing. Not subject to critical hits.</p><p></p><p>The kampfult first appeared in the Monster Manual II (1983), then in the</p><p>Greyhawk Monstrous Compendium MC5 (1990).</p></blockquote><p></p>
[QUOTE="BOZ, post: 77675, member: 1241"] [b]KAMPFULT[/b] Small Plant Hit Dice: 2d8+4 (11 hp) Initiative: +1 (Dex) Speed: 10 ft AC: 18 (+1 size, +1 Dex, +6 natural) Attacks: 6 slams +3 melee Damage: Slam 1 and constriction Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Improved grab, constriction Special Qualities: Plant, camouflage Saves: Fort +5, Ref +1, Will +0 Abilities: Str 15, Dex 12, Con 14, Int 6, Wis 11, Cha 14 Climate/Terrain: Any underground Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: Usually neutral (evil tendencies) Advancement: 3-4 HD (Small); 5-6 HD (Medium-Size) The kampfult is a stumpy tree creature, said to be a corrupted offshoot of a treant. This plant, also called the sinewy mugger, has a withered decrepit appearance, with a four foot long body resembling a decayed tree stump with six rope-like appendages. These rope-like appendages are six feet long, and are used to attack. There are six appendages for movement, each one foot in length, spaced evenly around the stump body. The underside of the plant's stump core is very soft and porous. It is through this underside that this carnivorous plant absorbs its food. Occasionally, incidental treasure from past victims can be found underneath the stump, but the chances of finding anything are unlikely. This monster is usually only found in subterranean areas. The kampfult may have originally inhabited thick woodlands, where its power to disguise itself helped it blend in with local flora. This monster has been actively hunted down by humans and driven underground, making it rare to find one in another habitat. COMBAT The kampfult prefers to disguise itself as harmless vegetation, a chopped down tree stump, to surprise its opponents. Once it begins combat, it will try to attack as many creatures at once as it can hit. These carnivorous trees are weak, and prefer to attack small, lone creatures. When a victim is killed, the kampfult pulls the body underneath its stump, spraying a decaying catalyst on the food to break down its organic tissue. Improved Grab (Ex): To use this ability, the kampfult must hit with at least one of its slam attacks. If it gets a hold, it can constrict. Constriction (Ex): Creatures held by a kampfult's ropey appendages are subject to mild constriction damage of 1 hit point per round. The appendage will maintain the hold until the kampfult dies, or the victim breaks free. Anything with a Strength score of 16 or higher can break free automatically, and anything weaker must roll a Strength check against the kampfult's Strength. A tentacle can be severed by a slashing weapon by hitting it for 2 points of damage. Camouflage (Ex): The kampfult has the ability to disguise its form as an ordinary withered tree stump. It hold out or pulls in its appendages to make them blend in among vines and creepers. Underground, it typically appears as ropes or nets lying near a tree stump. A successful Spot check (DC 13) will reveal a kampfult as a threat. Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. The kampfult first appeared in the Monster Manual II (1983), then in the Greyhawk Monstrous Compendium MC5 (1990). [/QUOTE]
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