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I'm a Plant. (I thought they called guys like you fruits?)
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<blockquote data-quote="BOZ" data-source="post: 91929" data-attributes="member: 1241"><p><strong>VAMPIRE CACTUS</strong></p><p></p><p>CACTUS, VAMPIRE</p><p>Medium-Size Plant</p><p>Hit Dice: 3d8+6 (19 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 0 ft</p><p>AC: 17 (+3 Dex, +4 natural)</p><p>Attacks: 12 needles +3 ranged</p><p>Damage: Needle 1d2+1 and blood drain</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Blood drain</p><p>Special Qualities: Plant, immune to electricity, double damage from fire (vulnerability)</p><p>Saves: Fort +5, Ref +4, Will +1</p><p>Abilities: Str 12, Dex 16, Con 14, Int ---, Wis 11, Cha 9</p><p></p><p>Climate/Terrain: Any desert</p><p>Organization: Solitary or stand (1-3)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 6-10 HD (Huge); 11-15 HD (Gargantuan)</p><p></p><p>The vampire cactus is a deep desert plant that drains the liquids of living animals. These cacti resemble century plants, and have 12 fleshy, needle-tipped, leaves of a dusty green color with narrow yellow bands at the edge. These leaves are five feet in length, and stick out from the three foot high main body of the plant, but droop down towards the ground. The white needles on the leaves are one inch long, and are connected to the leaf by a thick, rubbery thread. A single 5 - 6 foot tall, golden yellow spike sprouts out from the central core of the plant. From the top of this spike, a small flower blooms once every midsummer, which grows small blood-red fruit after pollination. This fruit is moist and tastes fantastically sweet.</p><p> The plant is immobile like most cacti, but its leaves are capable of rapid movement. A vampire cactus can easily be identified as a dangerous plant by all the skeletons and drained corpses of desert-dwelling creatures that surround it.</p><p></p><p>COMBAT</p><p>The vampire cactus will attack all warm-blooded creatures that approach within three yards. It attacks by firing its needles, which attach the plant to the victim via the thick thread that unreels itself from within the leaf. This thread allows the cactus to drain the blood and bodily fluids of living creatures. The plant can fire all 12 of its needles in one round, but no more than 6 at each target. Needles that miss, are pulled out of a victim, or any needles in a dead victim will be reeled in and can be fired again the next round. These threads have 4 hit points, the leaves have 8 hit points, and they can be severed with slashing weapons, although they will regrow again in a few days if the main plant is not destroyed.</p><p> Drain Blood (Ex): Every round that a needle remains imbedded in a creature, the vampire cactus drains 1d3 hit points worth of blood per needle. Victims can tear themselves free of pull the needles out, but the barbed needles cause 1d3 points of damage each to remove. The plant will be satiated after draining 50 hit points, when it then reels in its needles and remains still for two full days to digest.</p><p> Double Damage From Fire (Ex): Vampire cacti are well adapted to heat, but are very vulnerable to fire. All fire-based attacks deal double damage to a vampire cactus.</p><p> Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.</p><p></p><p>The vampire cactus first appeared in Greyhawk Adventures (1988), then in the Greyhawk Monstrous Compendium MC5 (1990).</p></blockquote><p></p>
[QUOTE="BOZ, post: 91929, member: 1241"] [b]VAMPIRE CACTUS[/b] CACTUS, VAMPIRE Medium-Size Plant Hit Dice: 3d8+6 (19 hp) Initiative: +3 (Dex) Speed: 0 ft AC: 17 (+3 Dex, +4 natural) Attacks: 12 needles +3 ranged Damage: Needle 1d2+1 and blood drain Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Blood drain Special Qualities: Plant, immune to electricity, double damage from fire (vulnerability) Saves: Fort +5, Ref +4, Will +1 Abilities: Str 12, Dex 16, Con 14, Int ---, Wis 11, Cha 9 Climate/Terrain: Any desert Organization: Solitary or stand (1-3) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 6-10 HD (Huge); 11-15 HD (Gargantuan) The vampire cactus is a deep desert plant that drains the liquids of living animals. These cacti resemble century plants, and have 12 fleshy, needle-tipped, leaves of a dusty green color with narrow yellow bands at the edge. These leaves are five feet in length, and stick out from the three foot high main body of the plant, but droop down towards the ground. The white needles on the leaves are one inch long, and are connected to the leaf by a thick, rubbery thread. A single 5 - 6 foot tall, golden yellow spike sprouts out from the central core of the plant. From the top of this spike, a small flower blooms once every midsummer, which grows small blood-red fruit after pollination. This fruit is moist and tastes fantastically sweet. The plant is immobile like most cacti, but its leaves are capable of rapid movement. A vampire cactus can easily be identified as a dangerous plant by all the skeletons and drained corpses of desert-dwelling creatures that surround it. COMBAT The vampire cactus will attack all warm-blooded creatures that approach within three yards. It attacks by firing its needles, which attach the plant to the victim via the thick thread that unreels itself from within the leaf. This thread allows the cactus to drain the blood and bodily fluids of living creatures. The plant can fire all 12 of its needles in one round, but no more than 6 at each target. Needles that miss, are pulled out of a victim, or any needles in a dead victim will be reeled in and can be fired again the next round. These threads have 4 hit points, the leaves have 8 hit points, and they can be severed with slashing weapons, although they will regrow again in a few days if the main plant is not destroyed. Drain Blood (Ex): Every round that a needle remains imbedded in a creature, the vampire cactus drains 1d3 hit points worth of blood per needle. Victims can tear themselves free of pull the needles out, but the barbed needles cause 1d3 points of damage each to remove. The plant will be satiated after draining 50 hit points, when it then reels in its needles and remains still for two full days to digest. Double Damage From Fire (Ex): Vampire cacti are well adapted to heat, but are very vulnerable to fire. All fire-based attacks deal double damage to a vampire cactus. Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. The vampire cactus first appeared in Greyhawk Adventures (1988), then in the Greyhawk Monstrous Compendium MC5 (1990). [/QUOTE]
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