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I'm reading the Forgotten Realms Novels- #202 The Howling Delve by Jaleigh Johnson (Dungeons 2)
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<blockquote data-quote="Goonalan" data-source="post: 7959476" data-attributes="member: 16069"><p><strong>#065 Finder's Bane by Kate Novak & Jeff Grubb (Harpers 15 + Lost Gods 1) </strong></p><p><strong>Read 6/4/20 to 8/4/20</strong></p><p></p><p>[ATTACH]120736[/ATTACH]</p><p></p><p>Book 15- and I quite liked this one, which makes a change I suppose- certainly I got through it quickly which is usually a good sign.</p><p></p><p>Joel (Bard & neophyte Priest of Finder) is on a pilgrimage, next thing you know he meets the Zhent and soon after Holly, Paladin of Lathander. Then a slow accumulation of enemies and friends stop by as the quest develops legs. Even Joel's mentor turns up, the aged Jedidiah- obviously also a Priest of Finder. The bad guys, as it turns out, are looking to resurrect the dead god Bane, Walinda the Priestess is a nasty piece of work right up to the very end (nearly).</p><p></p><p>Then the story gets legs, there's a Spelljammer ship formerly owned by Jas, a Harpy- and then Jedidiah loses half of Finder's power- clumsy. So, the Bane-folk deal with Finder-folk, recover the Hand of Bane and they can have the other half of Finder's power back. Then the story stretches out its ambition again, and from the secret vale of the Saurials we head off to find a lost Netheril Portal to off-world.</p><p></p><p>We visit the Celestial Bureaucracy (briefly, nice), and after a journey through the realm of the Illithid god (nice earworm), our guys get to Sigil, and the story inevitably, and with a myriad false-dawns, twists and turns, reaches its conclusion soon after- which is pretty much things returned to mostly where-they-were (as usual).</p><p></p><p>Oh, and along the way we discover that Jedidiah is actually, shhh… Finder, although that secret may have been obvious from pretty early on in the piece. </p><p></p><p>There's a lot to like- Joel, certainly- he's thoughtful and yet action-orientated, he's a bit of a sap (Wilanda) but he's learning- he's also, as it turns out, the one and only Priest of Finder. I like that idea a lot, you're god kicking about with you- any questions, what do you think about... I may just steal this idea for one of my games.</p><p></p><p>Some of the other characters are suitably interesting (a bit), however a lot of the places visited are definitely what I want to read about (I've bought the Spelljammer series of books already, to read after I get done with the Realms). I loved the getting about places in the Astral Plane, and the massive stone statues of the dead gods, same with all of the off-world action. Oddly, I've been DMing D&D for 38 years, I've not been off-world much at all, maybe a short sojourn for the climax of an adventure in an Elemental Plane, or some such- but no Sigil, and no other off-world civilisations. </p><p></p><p>So, that was nice.</p><p></p><p>Don't get me wrong, there are sections that just make you sigh- why are you believing Wilanda again (usually), why doesn't someone just punch Holly/Jas out. Why stick half of your godhood power in a stone, and then stuff it in your pocket and get robbed less than a minute later, because you just gave up half your power and now (seemingly) can no longer spot Priestesses of Bane pickpocketing you- a convoluted way of getting to the next bit. There are other equally daft moments, but nothing that kills the ride... I raced to the end, nice climax.</p><p></p><p>Read.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7959476, member: 16069"] [B]#065 Finder's Bane by Kate Novak & Jeff Grubb (Harpers 15 + Lost Gods 1) Read 6/4/20 to 8/4/20[/B] [ATTACH]120736[/ATTACH] Book 15- and I quite liked this one, which makes a change I suppose- certainly I got through it quickly which is usually a good sign. Joel (Bard & neophyte Priest of Finder) is on a pilgrimage, next thing you know he meets the Zhent and soon after Holly, Paladin of Lathander. Then a slow accumulation of enemies and friends stop by as the quest develops legs. Even Joel's mentor turns up, the aged Jedidiah- obviously also a Priest of Finder. The bad guys, as it turns out, are looking to resurrect the dead god Bane, Walinda the Priestess is a nasty piece of work right up to the very end (nearly). Then the story gets legs, there's a Spelljammer ship formerly owned by Jas, a Harpy- and then Jedidiah loses half of Finder's power- clumsy. So, the Bane-folk deal with Finder-folk, recover the Hand of Bane and they can have the other half of Finder's power back. Then the story stretches out its ambition again, and from the secret vale of the Saurials we head off to find a lost Netheril Portal to off-world. We visit the Celestial Bureaucracy (briefly, nice), and after a journey through the realm of the Illithid god (nice earworm), our guys get to Sigil, and the story inevitably, and with a myriad false-dawns, twists and turns, reaches its conclusion soon after- which is pretty much things returned to mostly where-they-were (as usual). Oh, and along the way we discover that Jedidiah is actually, shhh… Finder, although that secret may have been obvious from pretty early on in the piece. There's a lot to like- Joel, certainly- he's thoughtful and yet action-orientated, he's a bit of a sap (Wilanda) but he's learning- he's also, as it turns out, the one and only Priest of Finder. I like that idea a lot, you're god kicking about with you- any questions, what do you think about... I may just steal this idea for one of my games. Some of the other characters are suitably interesting (a bit), however a lot of the places visited are definitely what I want to read about (I've bought the Spelljammer series of books already, to read after I get done with the Realms). I loved the getting about places in the Astral Plane, and the massive stone statues of the dead gods, same with all of the off-world action. Oddly, I've been DMing D&D for 38 years, I've not been off-world much at all, maybe a short sojourn for the climax of an adventure in an Elemental Plane, or some such- but no Sigil, and no other off-world civilisations. So, that was nice. Don't get me wrong, there are sections that just make you sigh- why are you believing Wilanda again (usually), why doesn't someone just punch Holly/Jas out. Why stick half of your godhood power in a stone, and then stuff it in your pocket and get robbed less than a minute later, because you just gave up half your power and now (seemingly) can no longer spot Priestesses of Bane pickpocketing you- a convoluted way of getting to the next bit. There are other equally daft moments, but nothing that kills the ride... I raced to the end, nice climax. Read. [/QUOTE]
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