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I'm reading the Forgotten Realms Novels- #202 The Howling Delve by Jaleigh Johnson (Dungeons 2)
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<blockquote data-quote="Goonalan" data-source="post: 8941242" data-attributes="member: 16069"><p><strong>#181 Son of Thunder by Murray JD Leeder (Fighters 3) </strong></p><p><strong>Read 13/2/23 to 15/2/23</strong></p><p></p><p>[ATTACH=full]275950[/ATTACH]</p><p></p><p>You've got to like a book about the Uthgardt, and it's a great insight to the nomadic barbarians of the Thunderbeast clan, this is how they work- the sights and sounds of Uthgardt life, and more importantly their outlook on life- they're a strange, somewhat admirable, honour-bound folk, and beyond stoic.</p><p></p><p>So, the Thunderbeast clan are shaken to their limits- it's a revolution (the new versus the old, versus the new, versus the old...), the new chief is, well... just that- new, and young. The tribe are being hunted, the Zhent are in the game, or else the Llorkhan mayor, Geildarr, and his flunkies are out to hunt the tribe to extinction, or else to find where the real Thunderbeasts are at.</p><p></p><p>Dinosaur's in Faerun? And not in Chult! Hidden in plain sight courtesy of an ancient Netherese magic item- that's the real prize (for Geildarr).</p><p></p><p>The stakes are high for the Thunderbeast- death or glory.</p><p></p><p>And then there's Kellin, anthropologist-cum-sorcerer (witch). The old versus the new, an outsider hears the call of Uthgardt and joins the cause, which doesn't much impress the old guard.</p><p></p><p>Last up is Vell, the ex-last place pick in the tribe, who latterly turns out to be the best last hope of the clan, size of a Brontosaurus! Vell, has the Thunderbeast inside of him.</p><p></p><p>That's nice.</p><p></p><p>And all of this stuff is sympathetically done, at least to the eyes of this DM, here's how to teach the Uthgardt to use magic (which is mostly taboo) and the final assault team make for a great adventuring party.</p><p></p><p>There's werebats, the Antiquarians (an smoove adventuring party), the aforementioned dinosaurs- which later on take on the city of Llorkh, hot-druid action, the Grandfather tree (it's great) and... so much more besides.</p><p></p><p>And yet, it's well-written, an exciting romp with lots to see, but... it didn't really grip me, but let me just take a moment because I'm still not sure I'm being fair to this one. There's nothing wrong with the plot, the pace or the action. I think I just spent much of my time just rubber-necking, not looking where the story was going, merely watching (and thinking about) the scenery passing by. I stopped looking at the text as a reader and wandered off into DMing land (head-space).</p><p></p><p>So, I think it's probably a lot better than I'm giving it credit, although... I've said some nice things above.</p><p></p><p>The finale is very nice, particularly when Sungar- the imprisoned/tortured Thunderbeast chief gets his mojo back, that's confidence- grinning at your torturer, issuing warnings to your captor. That's Uthgardt enough for me.</p><p></p><p>A good read.</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Cheers goonalan</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8941242, member: 16069"] [B]#181 Son of Thunder by Murray JD Leeder (Fighters 3) Read 13/2/23 to 15/2/23[/B] [ATTACH type="full" width="185px"]275950[/ATTACH] You've got to like a book about the Uthgardt, and it's a great insight to the nomadic barbarians of the Thunderbeast clan, this is how they work- the sights and sounds of Uthgardt life, and more importantly their outlook on life- they're a strange, somewhat admirable, honour-bound folk, and beyond stoic. So, the Thunderbeast clan are shaken to their limits- it's a revolution (the new versus the old, versus the new, versus the old...), the new chief is, well... just that- new, and young. The tribe are being hunted, the Zhent are in the game, or else the Llorkhan mayor, Geildarr, and his flunkies are out to hunt the tribe to extinction, or else to find where the real Thunderbeasts are at. Dinosaur's in Faerun? And not in Chult! Hidden in plain sight courtesy of an ancient Netherese magic item- that's the real prize (for Geildarr). The stakes are high for the Thunderbeast- death or glory. And then there's Kellin, anthropologist-cum-sorcerer (witch). The old versus the new, an outsider hears the call of Uthgardt and joins the cause, which doesn't much impress the old guard. Last up is Vell, the ex-last place pick in the tribe, who latterly turns out to be the best last hope of the clan, size of a Brontosaurus! Vell, has the Thunderbeast inside of him. That's nice. And all of this stuff is sympathetically done, at least to the eyes of this DM, here's how to teach the Uthgardt to use magic (which is mostly taboo) and the final assault team make for a great adventuring party. There's werebats, the Antiquarians (an smoove adventuring party), the aforementioned dinosaurs- which later on take on the city of Llorkh, hot-druid action, the Grandfather tree (it's great) and... so much more besides. And yet, it's well-written, an exciting romp with lots to see, but... it didn't really grip me, but let me just take a moment because I'm still not sure I'm being fair to this one. There's nothing wrong with the plot, the pace or the action. I think I just spent much of my time just rubber-necking, not looking where the story was going, merely watching (and thinking about) the scenery passing by. I stopped looking at the text as a reader and wandered off into DMing land (head-space). So, I think it's probably a lot better than I'm giving it credit, although... I've said some nice things above. The finale is very nice, particularly when Sungar- the imprisoned/tortured Thunderbeast chief gets his mojo back, that's confidence- grinning at your torturer, issuing warnings to your captor. That's Uthgardt enough for me. A good read. Stay safe and well you lovely people. Cheers goonalan [/QUOTE]
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