Gundark
Explorer
The thing that killed 3rd ed. for me was how long combats took at high level. Thus when 4ed was announced I was excited to see if they fixed that issue. After playing for around a year and a half now I've found (now this is my group I understand that others do not have this issue) that combats take a long time no matter level. This unfortunately has caused me to stop playing 4e; however I like some of the concepts and would like to figure out ways to make 4e playable (for us).
So I've thought about it and read other topics on the issue and thought that halving hit points (of PCs and NPCs) might help to make 4e combats faster (and bearable).
So what are the potential problems? Off the top of my head I'm thinking that this will make the game grittier (not necessarily a bad thing). I'm thinking that I would have to make healing more available. But are there any other issues that I might encounter? Has anyone tried this?
So I've thought about it and read other topics on the issue and thought that halving hit points (of PCs and NPCs) might help to make 4e combats faster (and bearable).
So what are the potential problems? Off the top of my head I'm thinking that this will make the game grittier (not necessarily a bad thing). I'm thinking that I would have to make healing more available. But are there any other issues that I might encounter? Has anyone tried this?