Diggus Rex
First Post
Yeah, reading the same rule quoted by irdeggman tells me how to resolve Featherfall in the example Deset gives. I found it on the SRD here, start of the second paragraph describing Immeditate Actions.
Acting in combat ends flat-footedness. Combat ends. At the start of next combat, until you act, you're flat-footed. This strongly suggests (i.e. does not explicitly say) that flat-footed is the state of a character in between acting in combats.
A FAQ entry (5/23/07 pg.102), answered by a representative of the game's developers, supports this by stating attack-roll traps (which dont initiate combat) must hit the flat-footed AC of a target. It doesnt explain this as the trap acting like an unseen archer, but by a strict reading of the RAW.
What are some, or one, of these ad hoc rulings that need be made? Uncanny dodge works the same.
Christian said:But you're acting like it's obvious that this is the rule, when it's not. As we're reading the text, it states that in combat, before your first action, you are flat-footed. It does not, on this reading, say anything about having a flat-footed status outside of combat. And personally, one of the main reasons I find this reading compelling is that there are so many ad hoc rulings that would need to be made otherwise, at least some of which would have been included in the rules had this been the way it was intended to work. If the flat-footed condition begins only when an actual combat starts, then none of these situational discussions need to be made. It may seem weird, but it's so much easier to adjudicate, I wouldn't think of playing it any other way.
Acting in combat ends flat-footedness. Combat ends. At the start of next combat, until you act, you're flat-footed. This strongly suggests (i.e. does not explicitly say) that flat-footed is the state of a character in between acting in combats.
A FAQ entry (5/23/07 pg.102), answered by a representative of the game's developers, supports this by stating attack-roll traps (which dont initiate combat) must hit the flat-footed AC of a target. It doesnt explain this as the trap acting like an unseen archer, but by a strict reading of the RAW.
What are some, or one, of these ad hoc rulings that need be made? Uncanny dodge works the same.