Star Wars: Season of Rebellion

D&D General In 2027 D&D's Season of Rebellion is... STAR WARS!

At one point, Paramount really didn't want Star Wars and Star Trek licenses with the same company. Last Unicorn Games had the Star Trek license in the late 90s, and when they fell on economic troubles Wizards of the Coast bought them, primarily with the goal of acquiring that license. However, Wizards at the time weren't all that good at business, and missed that the license agreement specified that Paramount could cancel the license in case of acquisition, and didn't make sure Paramount were on board. So as the acquisition was finished, Paramount canceled the license because they didn't want the same company to make rules for Star Trek and Star Wars (presumably because they didn't want people to have rules that could determine if the Enterprise could take a Star Destroyer).

Of course, that was in 2000, and Paramount have gone through a lot of changes since then, so who knows what they'd say today.
Essentially a different company now, thst largely does not care about Star Trek.
 

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Essentially a different company now, thst largely does not care about Star Trek.
Yep, the come across that way now. Although honestly, in this age, I don't think ANY company much cares to keep their IP distinct like they did back in the 80's-90's. Crossovers are everywhere it seems.

I mean, I just bought a handful of TMNT x GI Joe stuff a few weeks ago.
 



I wonder how spell slots are gonna work, cuz the force seems pretty infinite.
Limitations in how much you can use the Force for and for how long you can do it have been pretty commonly depicted. I assume that in D&D terms these limitations would be treated as usual resource management.

Spell slots I think would be the least restrictive of the usual alternatives, like ability modifier or proficiency bonus uses. Something akin to Monk Focus Points (if not literally just that) could be another alternative that's not as restrictive.
 

Limitations in how much you can use the Force for and for how long you can do it have been pretty commonly depicted. I assume that in D&D terms these limitations would be treated as usual resource management.

Spell slots I think would be the least restrictive of the usual alternatives, like ability modifier or proficiency bonus uses. Something akin to Monk Focus Points (if not literally just that) could be another alternative that's not as restrictive.
Yeah that could work I think.
 



Limitations in how much you can use the Force for and for how long you can do it have been pretty commonly depicted. I assume that in D&D terms these limitations would be treated as usual resource management.

Spell slots I think would be the least restrictive of the usual alternatives, like ability modifier or proficiency bonus uses. Something akin to Monk Focus Points (if not literally just that) could be another alternative that's not as restrictive.
Focus points are just Spell Slots. The Monk is a short-rest based half-caster using the Spell Points variant.
 

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