Greenfield
Adventurer
Our campaign world has, as one of the precepts, an eternal overcast, like an ash cloud over everything. One of the long term campaign goals is to find the cause and clear it.
In honor of Halloween I've taken some liberties with this fact and run the party into a Vampire who walks around outside during the day. No direct sunlight, after all.
How much, if any, should I weaken him when he's outside during the day?
To be specific, the party is 9th and 10th level, and the vampire is a slightly modified version of the 5th level fighter sample found in the MM/SRD. I bumped his Charisma.
So far he has one of the party Clerics dominated, and their Cleric/Fighter. While the players know what he is now, the only two characters who even have reason to suspect are pretty much forbidden to pursue those suspicions.
He's the "head servant" of a wealthy merchant, at least when guests are around. He has the merchant and the bulk of the local village under his control.
The merchant, the party discovered, has a family fortune based on the slave trade, and in dealing in exotic animals for the arena. As he explained it, "Well, you can't very well throw heretics to the lions if you don't have any lions, now can you?" It was after this that he admitted that he also dealt in heretics. Most of the slaves, however, were criminals or captured warriors sent to battle for the entertainment of the crowds.
Note that the setting is ancient Greco-Roman, where this kind of slavery was perfectly legal, and practiced in the very best of houses.
To this end, the Vampire also has access to a number of trained warriors from the slave pits, and he'll use them if discovered.
For the most part he's been able to indulge his appetites by draining blood from village folk and the odd level or two from the slaves that pass through. They recover before they reach the arena (or they don't and they die in battle, but then somebody was going to anyway.)
In short, he's got a pretty sweet setup. Power behind the throne, as it were, and a constant supply of blood and life force.
He himself isn't a spell caster, but the merchant is, and will fight for the vampire if called upon to do so, so the vampire doesn't need to be overly powerful himself.
As a humorous aside, the player of the cleric is in the process of changing characters. He's also the player of the cleric/fighter, and had decided to leave the cleric to work at the merchant's home when the party moves on. And that was before he discovered the vampire.
The vampire has issued no orders other than the usual "These aren't the Droids you're looking for" thing, so the character is free to stay or go. The player is gritting his teeth, trying to find a reason to have the cleric change his mind.
Still, anecdotes aside, what impact should the situation have on the vampire? Does he need to feed more often? Penalties or limits on some of his powers?
In honor of Halloween I've taken some liberties with this fact and run the party into a Vampire who walks around outside during the day. No direct sunlight, after all.
How much, if any, should I weaken him when he's outside during the day?
To be specific, the party is 9th and 10th level, and the vampire is a slightly modified version of the 5th level fighter sample found in the MM/SRD. I bumped his Charisma.
So far he has one of the party Clerics dominated, and their Cleric/Fighter. While the players know what he is now, the only two characters who even have reason to suspect are pretty much forbidden to pursue those suspicions.
He's the "head servant" of a wealthy merchant, at least when guests are around. He has the merchant and the bulk of the local village under his control.
The merchant, the party discovered, has a family fortune based on the slave trade, and in dealing in exotic animals for the arena. As he explained it, "Well, you can't very well throw heretics to the lions if you don't have any lions, now can you?" It was after this that he admitted that he also dealt in heretics. Most of the slaves, however, were criminals or captured warriors sent to battle for the entertainment of the crowds.
Note that the setting is ancient Greco-Roman, where this kind of slavery was perfectly legal, and practiced in the very best of houses.
To this end, the Vampire also has access to a number of trained warriors from the slave pits, and he'll use them if discovered.
For the most part he's been able to indulge his appetites by draining blood from village folk and the odd level or two from the slaves that pass through. They recover before they reach the arena (or they don't and they die in battle, but then somebody was going to anyway.)
In short, he's got a pretty sweet setup. Power behind the throne, as it were, and a constant supply of blood and life force.
He himself isn't a spell caster, but the merchant is, and will fight for the vampire if called upon to do so, so the vampire doesn't need to be overly powerful himself.
As a humorous aside, the player of the cleric is in the process of changing characters. He's also the player of the cleric/fighter, and had decided to leave the cleric to work at the merchant's home when the party moves on. And that was before he discovered the vampire.
The vampire has issued no orders other than the usual "These aren't the Droids you're looking for" thing, so the character is free to stay or go. The player is gritting his teeth, trying to find a reason to have the cleric change his mind.
Still, anecdotes aside, what impact should the situation have on the vampire? Does he need to feed more often? Penalties or limits on some of his powers?