Silam
Adventurer
The True Strike redesign is unfortunate…Its not a bad cantrip.
The problem is that cantrip slots are limited and it is competing with True Strike, which has:
more damage,
is resisted less,
works at extended range and in melee,
applies the benefits of a magic weapon,
is compatible with weapon masteries if you have access to them.
If you want to have utility cantrips, and so can only spare one cantrip slot on offense, it is hard to justify picking Shocking Grasp.
It deviates significantly from the original flavor, which was to give a significant boost to the chance to hit of another attack, at a significant cost in terms of actions. So that niche the original spell design filled is now empty. I guess the Rogue’s Steady Aim is maybe what comes closest to the original TS flavor at this point, but anyhow.
And the fact that the new TS is broadly considered to be so good that no other cantrips can compete, is a balance smell.
Oh well… I do still think Shocking Grasp is fantastic, and the ability to disengage (from a single adjacent foe, at any rate) while also doing damage is fantastic both mechanically and flavor-wise. I wish they retained the advantage against metallically-clad opponents (actually, it may be a decent house rule to simply give that to all lightning damage in the game… that element might need a bit of love).








