D&D 5E "In my Experience Players in D&D5E games regularly ask for Advantage." (a poll)

True or False: "In my Experience Players in D&D5E games regularly ask for Advantage."

  • True.

    Votes: 9 14.1%
  • False.

    Votes: 55 85.9%

el-remmen

Moderator Emeritus
Simple premise, whether you are a player or a DM at a 5E table - whether you started playing last week or in 2014. . .

True or False: "In my Experience Players in D&D5E games regularly ask for Advantage."

Remember, this is not asking what you think they do or heard they do, but what you have experienced first hand (including yourself).
 

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delericho

Legend
No, I don't think I've ever been asked for advantage. There have been a few cases where they've reminded me that they should have it, for one reason or another, but I don't think that's quite the same thing.
 



CleverNickName

Limit Break Dancing
Regularly?

REGULARLY?!

I wish it was only regularly. I get asked at least once for each attack roll, and for at least one in three save throws. I imagine my players would constantly ask on ability checks too, if it wasn't for the cleric squawking "Guidance! I give you Guidance!" from the sidelines.

(I voted 'true.' But I mashed the button as hard as I could with the mouse, about a dozen times, while muttering "I'm crushing your head!" the whole time.)
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tetrasodium

Legend
Supporter
Yea but not as often as I hear "oh I'm going to help him [b{you get advantage so make sure to roll it[/b]" from a player before I can even speak to question allow or bar the "help" springing from hammerspace
 

payn

Legend
Pretty rare in the campaign I played in. Usually, it was just to clarify or figure out how some rules were supposed to work. Nobody went fishing for it.
 

jdrakeh

Front Range Warlock
Regularly? No. Commonly? Also no. There is one guy who we play AL with who frequently fishes for Advantage, but he's really the exception.
 

DEFCON 1

Legend
Supporter
False. When my players gain Advantage or Disadvantage it's usually because the action they are taking already has a rule in place to give one or the other, so they don't have a need to request for it on top of that.

And for the times when Ad or Disad has not been explicitly called out in the rules... they instead just do what they think is right for them based on the fiction of the scene without concerning themselves with the mechanics. Thus it falls to me to determine whether what their character is doing or has done deserves to gain Ad or Disad on any roll they make.
 

I would when I started playing. It seems like the way the game is intended to run (at least in lieu of the DM being better about handing creative, out off-menu advantage than any DM I've ever encountered). It opens up things to incentivize a lot of creative play.

I stopped really doing it because even if nobody resents you always asking for advantage, it just gets old trying to argue for why you should get something that half the time ends up being inconsequential. I think I stopped asking for it around the same time I learned to cut off debates about what skill someone should use with "is your modifier actually different?" and "why don't we roll first and see if it matters."
 

overgeeked

B/X Known World
True. If there’s ever a roll, the players always want more. Guidance, inspiration, bardic inspiration, advantage, whatever. Beg, borrow, steal, cajole, whine, doesn’t matter. Every roll, no matter how inconsequential, is life or death and they must win.
 

Umbran

Mod Squad
Staff member
I have seen less "ask for" and more "will seek and utilize it if there's a game rule/policy that grants it."

In one game I play in, the GM uses flanking rules - the PCs seek out flanking regularly. In that game the GM has also laid out that if you have a tool proficiency that overlaps with a skill (like, a musical instrument and Performance, or in her game lockpicks and Slight of Hand), and players will use that.

By and large, ad hoc advantage has been left to the GM to offer, rather than the players ask for.
 


el-remmen

Moderator Emeritus
I don't find they ask for Advantage much at all--but I don't use Inspiration. I find they play for Advantage quite a lot.

That might be overly pedantic. Sorry.

Nope not pedantic at all.

I see a difference between doing things in game that have rules specifically granting advantage and constantly asking for it for X or Y reason that is not codified in the rules.
 

True. If there’s ever a roll, the players always want more. Guidance, inspiration, bardic inspiration, advantage, whatever. Beg, borrow, steal, cajole, whine, doesn’t matter. Every roll, no matter how inconsequential, is life or death and they must win.
Respectfully, if it's inconsequential, why are they rolling?

I voted no, the tables I've been at, I've pretty much never seen someone ask for advantage. They assume they don't have it unless the DM indicates otherwise or they have an explicit effect granting it, and the only questions regarding advantage are clarifying ones. I'll also point out that while the DMs at my table are quick to assign disadvantage (the rope is slick, the wind is blowing, you can't see well, etc etc) they almost NEVER assign advantage no matter how much circumstances may warrant it (the wall has large grooves and easy handholds, you're well experienced at this, the sky is perfectly clear).

Pretty much the only way I see players get advantage when not personally DMing is via magical means. Instead disadvantageous circumstances tend to impose disadvantage, and advantageous circumstances tend to lower DCs in my experience. Even when I DM I'm not as good about that as I feel I should be, far too often I fall for the trap of assuming standard DC assumes absolutely perfect circumstances and tools and it's all downhill from there.
 



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