It doesn't look like much of a hindrance in theory, as the responses have pointed out. Which is why I asked if anyone has experience in practice on the effects this would have on a game.
Well beggars and choosers and all that. We're what you get, so let's see what we can come up with.
The primary upsides I see are: (1) putting spellcasting on a par with the full attack action rather than being, as a standard action, as easy as a single arrow or melee attack;
Okay, searching for symmetry. That makes sense. Unfortunately, there are plenty of other rules that make actual symmetry impossible. For starters, there is the option of a single arrow or melee attack -- there's no similar analog for spellcasting. Beyond that, there are charges, partial charges, and the various ways* that allowed one to get a full attack after some significant movement (pounce, etc.). YMMV, but I don't think there's a way to make the two things look aesthetically like full parallels of each other.
*i.e. that one could only get a single attack with any real movement was seen by many as a real flaw in 3e and several attempts were made to remove it.
and (2) slowing down spellcasting a bit by delaying spellcasters until the turn after they've moved into position, rather than being able to move into place and then cast on the same turn.
Yeah, this is where I think the rubber is going to meet the road. And I think there's some actual teeth to this as a limitation. However, I think it's partially redundant to the existing teeth of caster* fragility. With the proposed change, the optimal strategy is for the caster to lob long-range effects from behind the safety of the front-line, when before the optimal strategy was for the caster to lob long-range effects from behind the safety of the front-line. It makes more vulnerable strategies -- like trying to line up
Burning Hands and other immediate-area spell effects -- which were already niche options.
*well, standard wizard/sorcerer at least. Examining the effects of this change on CoDzilla and gishes might be a subject unto itself.
It probably does have some knock-on effects. Most notably, that front line you are hiding behind also has to slow down, even if they've found a way around their 5'-or-no-full-attack limitations.