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Insight's M&M2 Hero & Villain Vault
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<blockquote data-quote="Insight" data-source="post: 3693045" data-attributes="member: 11437"><p><strong>CYBER-MAGUS [PL 15] 228pp</strong></p><p><strong>Concept</strong>: The master of two worlds, he uses both magic and technology to wreak havoc on the world at large.</p><p><strong>Appearance</strong>: 7’4”, 350lbs, body composed of both flesh and metal parts, with cybernetic right eye and hand, left arm, both legs, and exoskeleton, whose metal parts are inscribed with arcane magical symbols, wearing a red and black cape, with matching belt, boots, and skullcap.</p><p><strong>Trade-Offs</strong>: None.</p><p></p><p>[sblock=ABILITY SCORES]</p><p><strong>ABILITY SCORES</strong></p><p><strong>STR</strong> 18</p><p><strong>DEX</strong> 13</p><p><strong>CON</strong> 20</p><p><strong>INT</strong> 24</p><p><strong>WIS</strong> 20</p><p><strong>CHA</strong> 15</p><p><strong>Subtotal</strong>: <strong>50pp</strong>.[/sblock]</p><p></p><p>[sblock=ATTACK, DAMAGE, SAVES]</p><p><strong>ATTACK, DAMAGE, SAVES</strong></p><p><strong>BAB</strong> +12</p><p><strong>BDB</strong> +10</p><p><strong>TOUGH</strong> +15 (total)</p><p><strong>FORT</strong> +8 (total)</p><p><strong>REFLEX</strong> +7 (total)</p><p><strong>WILL</strong> +12 (total)</p><p><strong>Subtotal</strong>: <strong>(60+50) 110pp</strong>.[/sblock]</p><p></p><p>[sblock=SKILLS]</p><p><strong>SKILLS</strong></p><p>Computers [18] +25, Knowledge (arcane arts) [18] +25, Knowledge (technology) [18] +25, Language (Arcane, Diabolic) [2], Notice [8] +13, Sense Motive [8] +13.</p><p><em>72 ranks total</em></p><p><strong>Subtotal</strong>: <strong>(18+110) 128pp</strong>.[/sblock]</p><p></p><p>[sblock=FEATS]</p><p><strong>FEATS</strong></p><p>Artificer, Benefit (wealth) [2], Defensive Roll [5], Eidetic Memory, Fearless, Improved Initiative [2], Inventor, Leadership, Master Plan, Minions [5], Power Attack, Ritualist.</p><p><strong>Subtotal</strong>: <strong>(22+128) 150pp</strong>.[/sblock]</p><p></p><p>[sblock=POWERS]</p><p><strong>POWERS</strong></p><p><strong>CYBER-GEAR 15</strong> [30pp array based on Datalink (3pp/rank); PF: Dynamic (applied to array), AP – Boost (STR, Ex: Total Fade; Fl: Personal; PF: Slow Fade [2]; 2pp+1pp/rank) (Dynamic), AP – Deflect (All; Fl: Limited (Electronically targeted/guided only); 1pp/rank) (Dynamic), AP – Device (Easy to Lose; 3pp/rank) (Dynamic), AP – Flight (2pp/rank) (Dynamic), AP – Move Object (Machines Only; 1pp/rank) (Dynamic)]. <strong>35pp</strong>.</p><p><strong>IMMUNITY 1</strong> [Own Powers]. <strong>1pp</strong>.</p><p><strong>PROTECTION 5</strong>. <strong>5pp</strong>.</p><p><strong>SORCERY 15</strong> [30pp array based on Blast (magic); PF: AP – Air Control, AP – Blast (magic; Ex: Area Burst (+1); Fl: No Range (-1)), AP – Earth Control, AP – Fire Control, AP – Water Control]. <strong>35pp</strong>.</p><p><strong>Subtotal</strong>: <strong>(76+150) 226pp</strong>.[/sblock]</p><p></p><p>[sblock=BACKGROUND IN BRIEF]</p><p>Cyber-Magus was not born of our world, but in another dimension beyond time and space that we understand. There, Cyber-Magus was the son of a god, and afforded many luxuries and personal power. When the god inexplicably died, the dimension Cyber-Magus knew began to crumble. Before his world was utterly destroyed, Cyber-Magus performed an infernal ritual that siphoned the remaining essence of his dimension into a single receptacle, his own body.</p><p></p><p>With his world gone, Cyber-Magus was shunted to our dimension, but was badly damaged in the process. With his great knowledge of technology and magic, Cyber-Magus was able to rebuild his body, and gained much personal power in the process, becoming far more powerful than he ever was back home.</p><p></p><p>Cyber-Magus still believes himself to be destined to rule, and always seeks ways to build his personal empire. He lives outside the norms of society, and on occasion, makes attacks against Freedom City or other places, and is especially keen on destroying symbols of what he calls a weak society.[/sblock]</p><p></p><p>[sblock=PL 12 VERSION]</p><p>Drop INT to 20 (-2 to the following skills: Computers and Knowledge). –4pp.</p><p>Drop WIS to 16 (-2 to Will Save and the following skills: Sense Motive). –4pp.</p><p>Drop BAB by 2 and BDB by 1. –6pp.</p><p>Drop 3 ranks each from the following skills: Computers, Knowledge (arcane arts), and Knowledge (technology), 2 ranks from Notice, and 1 rank from Sense Motive. –3pp.</p><p>Drop the following feats: Fearless, Leadership, Master Plan, and Minions and 1 rank each from Benefit (wealth) and Improved Initiative. –10pp.</p><p>Drop Cyber-Gear to 12 ranks. –6pp.</p><p>Drop Protection to 3 ranks. –2pp.</p><p>Drop Sorcery to 12 ranks. –6pp. [/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 3693045, member: 11437"] [b]CYBER-MAGUS [PL 15] 228pp[/b] [b]Concept[/b]: The master of two worlds, he uses both magic and technology to wreak havoc on the world at large. [b]Appearance[/b]: 7’4”, 350lbs, body composed of both flesh and metal parts, with cybernetic right eye and hand, left arm, both legs, and exoskeleton, whose metal parts are inscribed with arcane magical symbols, wearing a red and black cape, with matching belt, boots, and skullcap. [b]Trade-Offs[/b]: None. [sblock=ABILITY SCORES] [b]ABILITY SCORES[/b] [b]STR[/b] 18 [b]DEX[/b] 13 [b]CON[/b] 20 [b]INT[/b] 24 [b]WIS[/b] 20 [b]CHA[/b] 15 [b]Subtotal[/b]: [b]50pp[/b].[/sblock] [sblock=ATTACK, DAMAGE, SAVES] [b]ATTACK, DAMAGE, SAVES[/b] [b]BAB[/b] +12 [b]BDB[/b] +10 [b]TOUGH[/b] +15 (total) [b]FORT[/b] +8 (total) [b]REFLEX[/b] +7 (total) [b]WILL[/b] +12 (total) [b]Subtotal[/b]: [b](60+50) 110pp[/b].[/sblock] [sblock=SKILLS] [b]SKILLS[/b] Computers [18] +25, Knowledge (arcane arts) [18] +25, Knowledge (technology) [18] +25, Language (Arcane, Diabolic) [2], Notice [8] +13, Sense Motive [8] +13. [i]72 ranks total[/i] [b]Subtotal[/b]: [b](18+110) 128pp[/b].[/sblock] [sblock=FEATS] [b]FEATS[/b] Artificer, Benefit (wealth) [2], Defensive Roll [5], Eidetic Memory, Fearless, Improved Initiative [2], Inventor, Leadership, Master Plan, Minions [5], Power Attack, Ritualist. [b]Subtotal[/b]: [b](22+128) 150pp[/b].[/sblock] [sblock=POWERS] [b]POWERS[/b] [b]CYBER-GEAR 15[/b] [30pp array based on Datalink (3pp/rank); PF: Dynamic (applied to array), AP – Boost (STR, Ex: Total Fade; Fl: Personal; PF: Slow Fade [2]; 2pp+1pp/rank) (Dynamic), AP – Deflect (All; Fl: Limited (Electronically targeted/guided only); 1pp/rank) (Dynamic), AP – Device (Easy to Lose; 3pp/rank) (Dynamic), AP – Flight (2pp/rank) (Dynamic), AP – Move Object (Machines Only; 1pp/rank) (Dynamic)]. [b]35pp[/b]. [b]IMMUNITY 1[/b] [Own Powers]. [b]1pp[/b]. [b]PROTECTION 5[/b]. [b]5pp[/b]. [b]SORCERY 15[/b] [30pp array based on Blast (magic); PF: AP – Air Control, AP – Blast (magic; Ex: Area Burst (+1); Fl: No Range (-1)), AP – Earth Control, AP – Fire Control, AP – Water Control]. [b]35pp[/b]. [b]Subtotal[/b]: [b](76+150) 226pp[/b].[/sblock] [sblock=BACKGROUND IN BRIEF] Cyber-Magus was not born of our world, but in another dimension beyond time and space that we understand. There, Cyber-Magus was the son of a god, and afforded many luxuries and personal power. When the god inexplicably died, the dimension Cyber-Magus knew began to crumble. Before his world was utterly destroyed, Cyber-Magus performed an infernal ritual that siphoned the remaining essence of his dimension into a single receptacle, his own body. With his world gone, Cyber-Magus was shunted to our dimension, but was badly damaged in the process. With his great knowledge of technology and magic, Cyber-Magus was able to rebuild his body, and gained much personal power in the process, becoming far more powerful than he ever was back home. Cyber-Magus still believes himself to be destined to rule, and always seeks ways to build his personal empire. He lives outside the norms of society, and on occasion, makes attacks against Freedom City or other places, and is especially keen on destroying symbols of what he calls a weak society.[/sblock] [sblock=PL 12 VERSION] Drop INT to 20 (-2 to the following skills: Computers and Knowledge). –4pp. Drop WIS to 16 (-2 to Will Save and the following skills: Sense Motive). –4pp. Drop BAB by 2 and BDB by 1. –6pp. Drop 3 ranks each from the following skills: Computers, Knowledge (arcane arts), and Knowledge (technology), 2 ranks from Notice, and 1 rank from Sense Motive. –3pp. Drop the following feats: Fearless, Leadership, Master Plan, and Minions and 1 rank each from Benefit (wealth) and Improved Initiative. –10pp. Drop Cyber-Gear to 12 ranks. –6pp. Drop Protection to 3 ranks. –2pp. Drop Sorcery to 12 ranks. –6pp. [/sblock] [/QUOTE]
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