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Insight's M&M2 Hero & Villain Vault
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<blockquote data-quote="Insight" data-source="post: 3693049" data-attributes="member: 11437"><p><strong>HOMONCULUS [PL 12] 180pp</strong></p><p><strong>Concept</strong>: Built by a mad sorcerer, he is a tiny magical dynamo, stronger and faster than he looks.</p><p><strong>Appearance</strong>: 3'6", 180lbs, red-gray skin, humanoid in shape, with glowing red eyes.</p><p><strong>Trade-Offs</strong>: Toughness +15 / Defense +9.</p><p></p><p>[sblock=ABILITY SCORES]</p><p><strong>ABILITY SCORES</strong></p><p><strong>STR</strong> 20/44</p><p><strong>DEX</strong> 13</p><p><strong>CON</strong> 20/36</p><p><strong>INT</strong> 10</p><p><strong>WIS</strong> 10</p><p><strong>CHA</strong> 13</p><p><strong>Subtotal</strong>: <strong>26pp</strong>.[/sblock]</p><p></p><p>[sblock=ATTACK, DAMAGE, SAVES]</p><p><strong>ATTACK, DAMAGE, SAVES</strong></p><p><strong>BAB</strong> +8</p><p><strong>BDB</strong> +6</p><p><strong>TOUGH</strong> +15 (total) (Impervious 2)</p><p><strong>FORT</strong> +13 (total)</p><p><strong>REFLEX</strong> +8 (total)</p><p><strong>WILL</strong> +13 (total)</p><p><strong>Subtotal</strong>: <strong>(43+26) 69pp</strong>.[/sblock]</p><p></p><p>[sblock=SKILLS]</p><p><strong>SKILLS</strong></p><p>Climb [6] +23, Notice [6] +6.</p><p><em>12 ranks total</em></p><p><strong>Subtotal</strong>: <strong>(3+69) 72pp</strong>.[/sblock]</p><p></p><p>[sblock=FEATS]</p><p><strong>FEATS</strong></p><p>All-out Attack, Attack Focus – Melee [2], Dodge Focus [2], Endurance [2], Fearless, Improved Grab, Improved Grapple, Improved Pin, Improved Throw, Improved Trip, Power Attack, Takedown Attack.</p><p><strong>Subtotal</strong>: <strong>(15+72) 87pp</strong>.[/sblock]</p><p></p><p>[sblock=POWERS]</p><p><strong>POWERS</strong></p><p><strong>DENSITY 4</strong> [Ex: Duration Continuous (+1); Fl: Permanent (-1); PF: Innate; +8 Strength, +2 Toughness (Impervious), Immovable 1, Super-Strength 1, Mass x3]. <strong>12pp</strong>.</p><p><strong>ENHANCED STRENGTH 16</strong> [Ex: Enhanced Constitution (PF: Innate); PF: Innate]. <strong>34pp</strong>.</p><p><strong>IMMUNITY 17</strong> [Aging, critical hits, fatigue effects, life support; PF: Innate]. <strong>18pp</strong>.</p><p><strong>LEAPING 5</strong>. [/b]5pp[/b].</p><p><strong>MIND SHIELD 5</strong>. <strong>5pp</strong>.</p><p><strong>QUICKNESS 2</strong>. <strong>2pp</strong>.</p><p><strong>SHRINKING 4</strong> [Ex: Duration Continuous (+1), Normal Abilities (+3); Fl: Permanent (-1); PF: Innate; Small-Sized (+1 attack/defense, ¾ movement, -4 grapple, +4 Stealth, -2 Intimidate)]. <strong>17pp</strong>.</p><p><strong>Subtotal</strong>: <strong>(93+87) 180pp</strong>.[/sblock]</p><p></p><p>[sblock=COMPLICATIONS]</p><p>1. Enemy – Dragolas, the sorcerer who created Homonculus is always trying to recapture his creation.</p><p>2. Outsider – Homonculus is not a human being, a fact of which he is constantly reminded.[/sblock]</p><p></p><p>[sblock=BACKGROUND IN BRIEF]</p><p>The interdimensional sorcerer, Dragolas, though a powerful magician and ruler of his own pocket dimension, was sorrowful that he had never sired an heir to his great empire. Among many attempts to ‘create’ such an offspring, Dragolas created several small artificial beings, one of which eventually became the hero Homonculus.</p><p></p><p>With the influence of Dragolas’ magic, Homonculus became powerful, though the artificial being could not learn to wield magic, as Dragolas had hoped. Cast out of the pocket dimension as one of Dragolas’ many failures to create a scion, Homonculus soon found himself in Freedom City, which seems to be a magnet for all manner of strangeness. Homonculus, new to this world, slowly learned about Freedom City and its many inhabitants (though he is still not fully accustomed to human society and makes frequent social gaffes).</p><p></p><p>Though simple, Homonculus soon realized that his physical abilities were far above those of most people. Homonculus did come across a few beings that could match his physical strength and toughness, and learned that such beings used their abilities to help the less fortunate. Thus, Homonculus has been doing the same, using his powers to help others and thwart evil.[/sblock]</p><p></p><p>[sblock=PL 10 VERSION]</p><p>Drop CHA to 10. –3pp.</p><p>Drop BAB by 1. –2pp.</p><p>Drop 2 from Reflex save and 1 from Will save. –3pp.</p><p>Remove the Fearless and Improved Trip feats. –2pp.</p><p>Drop Enhanced Strength to 12 (also dropping the Enhanced Constitution extra to 12; this lowers STR to 20/40 and CON to 20/32, lowers Toughness bonus to +13 and Fort bonus to +11, these should be within PL with the appropriate trade-offs). –8pp.</p><p>Drop Immunity by 4 ranks (change ‘fatigue effects’ to ‘no need to sleep’). –4pp.</p><p>Drop Leaping to 4. –1pp.</p><p>Remove Mind Shield and Quickness powers. –7pp.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 3693049, member: 11437"] [b]HOMONCULUS [PL 12] 180pp[/b] [b]Concept[/b]: Built by a mad sorcerer, he is a tiny magical dynamo, stronger and faster than he looks. [b]Appearance[/b]: 3'6", 180lbs, red-gray skin, humanoid in shape, with glowing red eyes. [b]Trade-Offs[/b]: Toughness +15 / Defense +9. [sblock=ABILITY SCORES] [b]ABILITY SCORES[/b] [b]STR[/b] 20/44 [b]DEX[/b] 13 [b]CON[/b] 20/36 [b]INT[/b] 10 [b]WIS[/b] 10 [b]CHA[/b] 13 [b]Subtotal[/b]: [b]26pp[/b].[/sblock] [sblock=ATTACK, DAMAGE, SAVES] [b]ATTACK, DAMAGE, SAVES[/b] [b]BAB[/b] +8 [b]BDB[/b] +6 [b]TOUGH[/b] +15 (total) (Impervious 2) [b]FORT[/b] +13 (total) [b]REFLEX[/b] +8 (total) [b]WILL[/b] +13 (total) [b]Subtotal[/b]: [b](43+26) 69pp[/b].[/sblock] [sblock=SKILLS] [b]SKILLS[/b] Climb [6] +23, Notice [6] +6. [i]12 ranks total[/i] [b]Subtotal[/b]: [b](3+69) 72pp[/b].[/sblock] [sblock=FEATS] [b]FEATS[/b] All-out Attack, Attack Focus – Melee [2], Dodge Focus [2], Endurance [2], Fearless, Improved Grab, Improved Grapple, Improved Pin, Improved Throw, Improved Trip, Power Attack, Takedown Attack. [b]Subtotal[/b]: [b](15+72) 87pp[/b].[/sblock] [sblock=POWERS] [b]POWERS[/b] [b]DENSITY 4[/b] [Ex: Duration Continuous (+1); Fl: Permanent (-1); PF: Innate; +8 Strength, +2 Toughness (Impervious), Immovable 1, Super-Strength 1, Mass x3]. [b]12pp[/b]. [b]ENHANCED STRENGTH 16[/b] [Ex: Enhanced Constitution (PF: Innate); PF: Innate]. [b]34pp[/b]. [b]IMMUNITY 17[/b] [Aging, critical hits, fatigue effects, life support; PF: Innate]. [b]18pp[/b]. [b]LEAPING 5[/b]. [/b]5pp[/b]. [b]MIND SHIELD 5[/b]. [b]5pp[/b]. [b]QUICKNESS 2[/b]. [b]2pp[/b]. [b]SHRINKING 4[/b] [Ex: Duration Continuous (+1), Normal Abilities (+3); Fl: Permanent (-1); PF: Innate; Small-Sized (+1 attack/defense, ¾ movement, -4 grapple, +4 Stealth, -2 Intimidate)]. [b]17pp[/b]. [b]Subtotal[/b]: [b](93+87) 180pp[/b].[/sblock] [sblock=COMPLICATIONS] 1. Enemy – Dragolas, the sorcerer who created Homonculus is always trying to recapture his creation. 2. Outsider – Homonculus is not a human being, a fact of which he is constantly reminded.[/sblock] [sblock=BACKGROUND IN BRIEF] The interdimensional sorcerer, Dragolas, though a powerful magician and ruler of his own pocket dimension, was sorrowful that he had never sired an heir to his great empire. Among many attempts to ‘create’ such an offspring, Dragolas created several small artificial beings, one of which eventually became the hero Homonculus. With the influence of Dragolas’ magic, Homonculus became powerful, though the artificial being could not learn to wield magic, as Dragolas had hoped. Cast out of the pocket dimension as one of Dragolas’ many failures to create a scion, Homonculus soon found himself in Freedom City, which seems to be a magnet for all manner of strangeness. Homonculus, new to this world, slowly learned about Freedom City and its many inhabitants (though he is still not fully accustomed to human society and makes frequent social gaffes). Though simple, Homonculus soon realized that his physical abilities were far above those of most people. Homonculus did come across a few beings that could match his physical strength and toughness, and learned that such beings used their abilities to help the less fortunate. Thus, Homonculus has been doing the same, using his powers to help others and thwart evil.[/sblock] [sblock=PL 10 VERSION] Drop CHA to 10. –3pp. Drop BAB by 1. –2pp. Drop 2 from Reflex save and 1 from Will save. –3pp. Remove the Fearless and Improved Trip feats. –2pp. Drop Enhanced Strength to 12 (also dropping the Enhanced Constitution extra to 12; this lowers STR to 20/40 and CON to 20/32, lowers Toughness bonus to +13 and Fort bonus to +11, these should be within PL with the appropriate trade-offs). –8pp. Drop Immunity by 4 ranks (change ‘fatigue effects’ to ‘no need to sleep’). –4pp. Drop Leaping to 4. –1pp. Remove Mind Shield and Quickness powers. –7pp. [/sblock] [/QUOTE]
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