Thomas Shey
Legend
The problem with hit points and one-shot kills is that you have to have few enough hit points to be taken out by a single attack, which means few enough to get taken out by two typical hits.
Not necessarily true. I can also be a case where its harder to be nickled-and-dimed to death than be killed by a single large hit by a much larger factor.
A couple examples:
1. Early RuneQuest could take a fair number of random hits if you were reasonably armored to put you down; but a single crit to the head could do the job.
2. Things like open-ended dice rolls can generate a lot more potential damage than you'll likely do with two normal hits. You see this in Savage Worlds where there's always a potential for sudden-death, but it doesn't actually happen all that often, and unless there's a bad imbalance in damage to Toughness, getting piecemealed actually requires some work.
But a system doesn’t have to be super-lethal to allow one-shot kills, if it’s not based on a buffer of hit points. If each attack has a 1-in-10 chance of ending the fight, that’s equivalent to having 10 hit dice, in most ways, but you don’t know the first 9 attacks will fail, and the 10th will succeed.
Hmmm. I'm now wondering if you meant "hit points" in the "level elevating hit points" sense. But even there, things like open ended damage or occasionally-severe crits can still get the job done.






