...And then they'll probably be killed while running. Violence is rarely fair.That's an unfair way to put it. Obviously one side starts running when they feel they have to run or they are going to die.
Funnily enough, this is mechanically supported in most RPGs I've played - fleeing is often mechanically penalized or made outright impossible unless GMs deliberately choose to let PCs escape for free. Attacks of Opportunity, blocking movement, penalties for running, etc etc - these are all over different RPGs!
5e is a great example of one - If you disengage and run away, your foe can close and attack you. If you dash and run away, your foe gets an attack of opportunity, then can dash and catch up to you. Either choice, you get hit and you don't get any further from your foe. The best way to escape is to leave someone behind to die while the rest of the party tries to flee.






