the Jester
Legend
Has anyone experimented with odd/interesting Multiattack variants? Some monsters in both 5.0 and 5.5 can replace one attack with a use of Spellcasting or the like. I'm working on a conversion of some high level npc villains and I'm going to allow them to swap an attack for drinking a potion. Anyone done this, or anything similar, before? How did it work out in play?







