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IPR members garner FOUR ENnie nominations!
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<blockquote data-quote="Ed Cha" data-source="post: 2435172" data-attributes="member: 10972"><p>Oh, and please don't forget we have <strong><a href="http://www.dawningstar.com" target="_blank">Dawning Star: Operation Quick Launch</a></strong> on sale for $19.95 during the voting period. It's to celebrate the book's ENnie nomination and encourage people to check it out. The price will revert back to $29.95 after the voting ends.</p><p></p><p>I also want to remind folks that <strong><a href="http://www.bobgoat.com/conspiracy/" target="_blank">Conspiracy of Shadows: Revised Edition</a></strong> is now available with a brand new cover and whole lot more details with some great updates in...</p><p></p><p><u>Mechanics</u> </p><p>- The core mechanic has been streamlined. All rolls are opposed rolls now. Two types of rolls involved, Simple Conflict Resolution (one roll to rule them all) and Extended Conflict Resoltion (blow by blow rolls). </p><p>- Ethnicity is now Player defined</p><p>- Built in endgame via the new Doom mechanic </p><p>- Weapons & Armor aren't just swords and shields anymore, but stuff like papal bulls </p><p>- Endurance points are gone </p><p>- Momentum has been combined with some of the features of Endurance Points </p><p>- Taint has been cleaned up to make more sense </p><p>- Witchblood & the Supernatural now reflect what was on the website </p><p>- New trait of Piety added to the mix. Stresses the importance of religion and faith in the medieval world</p><p>- A trust mechanic added to the Cell. Functions like gift dice from <strong><a href="http://www.anvilwerks.com/tsoy/" target="_blank">The Shadow of Yesterday</a></strong> mixed with Trust from <strong><a href="http://www.timfire.com/MountainWitch.html" target="_blank">The Mountain Witch</a></strong></p><p>- Assets of the Cell can now be used in game for bonuses opposed to just being a framework </p><p></p><p><u>Other Stuff</u></p><p>- Conspiracy creation tool-kit expanded to do everything you could possibly need </p><p>- A guide on how to run the game in an episodic nature was added </p><p>- A guide on playing the game which includes rules on pacing, using marks, etc. </p><p>- Religion information expanded </p><p>- Country information is clearer. Instead of a historical overview, there is a general overview. More readily applicable to the game. Also, two nations were absorbed (Amdrus into the Theocracy of Malindarov & Falchia into Falkaz) and one broken up into three (the Great Khanate into Falkaz, Voru & Tolor). </p><p>- A bad ass index</p><p></p><p>This is a great game for anyone who's into demons, religion, horror, conspiracies, cover-ups, etc.</p><p></p><p>AND <strong>Conspiracy of Shadows: Companion</strong> will be available during Gen Con. This book adds additional tool kits for Players and Game Masters to use. It includes odds and ends that will make "the search for the truth" that much more enjoyable.</p></blockquote><p></p>
[QUOTE="Ed Cha, post: 2435172, member: 10972"] Oh, and please don't forget we have [B][URL=http://www.dawningstar.com]Dawning Star: Operation Quick Launch[/URL][/B] on sale for $19.95 during the voting period. It's to celebrate the book's ENnie nomination and encourage people to check it out. The price will revert back to $29.95 after the voting ends. I also want to remind folks that [B][URL=http://www.bobgoat.com/conspiracy/]Conspiracy of Shadows: Revised Edition[/URL][/B] is now available with a brand new cover and whole lot more details with some great updates in... [U]Mechanics[/U] - The core mechanic has been streamlined. All rolls are opposed rolls now. Two types of rolls involved, Simple Conflict Resolution (one roll to rule them all) and Extended Conflict Resoltion (blow by blow rolls). - Ethnicity is now Player defined - Built in endgame via the new Doom mechanic - Weapons & Armor aren't just swords and shields anymore, but stuff like papal bulls - Endurance points are gone - Momentum has been combined with some of the features of Endurance Points - Taint has been cleaned up to make more sense - Witchblood & the Supernatural now reflect what was on the website - New trait of Piety added to the mix. Stresses the importance of religion and faith in the medieval world - A trust mechanic added to the Cell. Functions like gift dice from [B][URL=http://www.anvilwerks.com/tsoy/]The Shadow of Yesterday[/URL][/B] mixed with Trust from [B][URL=http://www.timfire.com/MountainWitch.html]The Mountain Witch[/URL][/B] - Assets of the Cell can now be used in game for bonuses opposed to just being a framework [U]Other Stuff[/U] - Conspiracy creation tool-kit expanded to do everything you could possibly need - A guide on how to run the game in an episodic nature was added - A guide on playing the game which includes rules on pacing, using marks, etc. - Religion information expanded - Country information is clearer. Instead of a historical overview, there is a general overview. More readily applicable to the game. Also, two nations were absorbed (Amdrus into the Theocracy of Malindarov & Falchia into Falkaz) and one broken up into three (the Great Khanate into Falkaz, Voru & Tolor). - A bad ass index This is a great game for anyone who's into demons, religion, horror, conspiracies, cover-ups, etc. AND [B]Conspiracy of Shadows: Companion[/B] will be available during Gen Con. This book adds additional tool kits for Players and Game Masters to use. It includes odds and ends that will make "the search for the truth" that much more enjoyable. [/QUOTE]
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