Iron Sky
Procedurally Generated
Round 1, Match 2 [MENTION=67]Rune[/MENTION] and [MENTION=92511]steeldragons[/MENTION].
Your Ingredients are:
Bad Lead
Fang of Mercy
Cracked Road
Leech Mining
Wax Seal
Huge Pumpkin
You have until noon EST tomorrow to produce your entry. Good Luck, and please remember not to edit your entry after you post it.
I will be the judge of this match.
For my complete judging process so there are no surprises:
[sblock]My definition of "Adventure": a tool designed to reduce the time and effort required by a GM to run quality RPG sessions. If you create an adventure that saves GMs creative energy before and in-game, significantly reduces the amount of prep-time required, and produces fun and a great play experience at the table, you have succeeded. If it fails in any of these, it has failed as an adventure.
I will read your entry multiple times, asking myself the following questions as I read and answering them in my judgement of your adventure. The questions are roughly in order of importance with the ones in italics generally worth about as much as the rest put together.
First Pass - Initial Appeal: Does it have any "cool factors" - things that will elicit "neat", "cool", "awesome", or, best of all: "wow!"? Does it seem like an adventure that would be fun to play and an interesting premise to pitch to players? Is the entry fun to read or at least easy? Is the adventure clearly understandable? Is the editing appealing or at least legible? Are there typos?
Second Pass - Play-ability: Do the players' choices or, at the very least, their presence in the adventure matter? Is all the cool stuff buried in the backstory or do the players get to see it too? Would this be fun and exciting to run? How easy (or difficult) would this be to GM? If it is linear, does it hide it well or will players complain about railroading? If it is more free-form, is there still enough structure that the GM can still run it without a ton of extra effort?
Third Pass - The Rules: Was it turned in on time? Is the word count within limits? Are any ingredients used in an especially creative way? Was it clear what each ingredient was or were any obscure or vague? How essential are the ingredients: if I changed the words in any ingredient, would they no longer work? How interwoven were the ingredients with each other and how essential was each to the adventure? Aside from their main use, were any ingredients used in other clever ways?
Comparison: Once all three passes are complete on each entry, I will compare each entry's First, Second, and Third passes individually. Whichever I deem is stronger on two out of three will advance to the next round.
Notice in the Third Pass that I'm a stickler for the rules - many "real life" contests and/or writing gigs have strict submission requirements, miss those and it likely doesn't matter how cool your stuff is they'll likely chuck it. Typo in your query letter? Deleted. Miss the electronic submission deadline? Link disappears. Sure, this is just a "for fun" contest on the internet, but this is IronDM, not CopperDM; you know what you signed up for.
I will be using the word counter linked above, remember you get your title and the ingredients list for free.[/sblock]
Your Ingredients are:
Bad Lead
Fang of Mercy
Cracked Road
Leech Mining
Wax Seal
Huge Pumpkin
You have until noon EST tomorrow to produce your entry. Good Luck, and please remember not to edit your entry after you post it.
I will be the judge of this match.
For my complete judging process so there are no surprises:
[sblock]My definition of "Adventure": a tool designed to reduce the time and effort required by a GM to run quality RPG sessions. If you create an adventure that saves GMs creative energy before and in-game, significantly reduces the amount of prep-time required, and produces fun and a great play experience at the table, you have succeeded. If it fails in any of these, it has failed as an adventure.
I will read your entry multiple times, asking myself the following questions as I read and answering them in my judgement of your adventure. The questions are roughly in order of importance with the ones in italics generally worth about as much as the rest put together.
First Pass - Initial Appeal: Does it have any "cool factors" - things that will elicit "neat", "cool", "awesome", or, best of all: "wow!"? Does it seem like an adventure that would be fun to play and an interesting premise to pitch to players? Is the entry fun to read or at least easy? Is the adventure clearly understandable? Is the editing appealing or at least legible? Are there typos?
Second Pass - Play-ability: Do the players' choices or, at the very least, their presence in the adventure matter? Is all the cool stuff buried in the backstory or do the players get to see it too? Would this be fun and exciting to run? How easy (or difficult) would this be to GM? If it is linear, does it hide it well or will players complain about railroading? If it is more free-form, is there still enough structure that the GM can still run it without a ton of extra effort?
Third Pass - The Rules: Was it turned in on time? Is the word count within limits? Are any ingredients used in an especially creative way? Was it clear what each ingredient was or were any obscure or vague? How essential are the ingredients: if I changed the words in any ingredient, would they no longer work? How interwoven were the ingredients with each other and how essential was each to the adventure? Aside from their main use, were any ingredients used in other clever ways?
Comparison: Once all three passes are complete on each entry, I will compare each entry's First, Second, and Third passes individually. Whichever I deem is stronger on two out of three will advance to the next round.
Notice in the Third Pass that I'm a stickler for the rules - many "real life" contests and/or writing gigs have strict submission requirements, miss those and it likely doesn't matter how cool your stuff is they'll likely chuck it. Typo in your query letter? Deleted. Miss the electronic submission deadline? Link disappears. Sure, this is just a "for fun" contest on the internet, but this is IronDM, not CopperDM; you know what you signed up for.
I will be using the word counter linked above, remember you get your title and the ingredients list for free.[/sblock]