doghead
thotd
It has been a while since I have played anything, and I felt the itch to do so. So I opened up Ironsworn and started Campaign #3: The Kingdom of Ice - Unsettlers.
I am still learning how to leverage the mechanics to progress the game. As such, first session was a little frustrating, and very nearly terminal. But I enjoyed myself, and I hope you enjoy it as well.
thotd
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. Designed for solo, co-op, and guided play, this award-winning game is free to download.
I am still learning how to leverage the mechanics to progress the game. As such, first session was a little frustrating, and very nearly terminal. But I enjoyed myself, and I hope you enjoy it as well.
Background:
I wanted to play something a little more traditional fantasy than my other two games, but kind of got stuck on how to start. Eventually I ended up here:
Setting:
Iceland. Iceland is my stand in for the default setting of Ironsworn. It is also the setting for one of my other campaigns, Firstborn (which has kind of come grinding to a halt). They may overlap, I am not yet sure. For this campaign I will be playing a human character. It will start out on the east coast of the island where the humans have carved out a small territory since their ancestors landed some several generations ago.
For this game, I am again using the Iron Journal website. It came up with the name Becca when I loaded the page, so Becca it is.
Backstory:
King Khelan has declared his wife a traitor, had her executed and their marriage struck down. Thus Elizabeth, the three year old daughter of Kelan and Anne becomes illegitimate and friendless at the stroke of a pen. After several weeks of house arrest, Elizabeth is sent to far away to the live with Lord Holden. Travelling with her are a few wardens, two maid servants, and Becca.
When the small party doesn't arrive at Holdenshire, a search party sets out, lead by Lord Holden. After a couple of days travel the search party comes across the site of a brutal battle. Among the dead are the wardens, the maids, and the men that attacked them. Some of the attackers were killed by the wardens, others by the young Wyvern that crouches beside the two girls.
The wyvern doesn't seem any more inclined to let Lord Holden's men approach the girls, but it does not stop the children from being coaxed to come to Lord Holden. As the search party gathers up the children and carefully departs, the wyvern launches itself into the air and departs. Only to follow the party back to Holdenshire where it remains for the next dozen years.
At first the common belief is that the wyvern watches over Elizabeth. But over time it becomes apparent that it is there for Becca. Which most of the right and proper thinking people of Holdenshire feel is right and proper. For it is apparent that Becca is touched by the Wilde. And so Becca is taken into the house of Ariel, herbalist, midwife, seer and witch, to be raised while Elizabeth remains in the house of Lord Holden. Neither child seems to upset by the separation, although they remain friends over the years. The Holdens raise Elizabeth as is proper for a young lady, while Aeril does, most would agree, as good as job as is possible raising the wild and unpredictable Becca.
Character Generation:
So Becca ... I found myself going around in circles somewhat here. So I poked around the Ironsworn site, found the Backgrounds rules and rolled a barbarian (berserker). Not what I was thinking, so I read through the other backgrounds before deciding to roll with the roll. So Becca is a Berserker. It took Berserker (Combat Talent), Young Wyvern (Companion) and took Bind (Ritual) instead of Leech (Ritual). I shifted the Ability array one right (3, 3, 2, 2, 1) And assigned them Edge 3, Heart 2, Iron 2, Shadow 1, Wits 3.
I really couldn't come up with a Background vow, so I turned to the Character Goal Oracle: Seek a Truth. I decided that this tied in with the uncertainty that I was feeling around the Wyvern Companion; why does it watch over Becca? I imagine it helps her sometimes, but is not obedient ("It won't devour you. For now.")
Finally, I wanted to see if I should swap Shadow and Heart attributes: Does Becca have a darker side? Roll 03 (No). So Heart 2, Shadow 1 it is.
[260510] I filled in the World Truths. These are the Truths as the Ironlanders see them. Some of them may not be true, especially if my Firstborn campaign does overlap with this one. For some reason, I could not "write my own". So I selected from the default options. In most cases they were perfectly suitable.
[260528] Corrected the mix up between Anne (the mother) and Elizabeth (the daughter).
I wanted to play something a little more traditional fantasy than my other two games, but kind of got stuck on how to start. Eventually I ended up here:
Setting:
Iceland. Iceland is my stand in for the default setting of Ironsworn. It is also the setting for one of my other campaigns, Firstborn (which has kind of come grinding to a halt). They may overlap, I am not yet sure. For this campaign I will be playing a human character. It will start out on the east coast of the island where the humans have carved out a small territory since their ancestors landed some several generations ago.
For this game, I am again using the Iron Journal website. It came up with the name Becca when I loaded the page, so Becca it is.
Backstory:
King Khelan has declared his wife a traitor, had her executed and their marriage struck down. Thus Elizabeth, the three year old daughter of Kelan and Anne becomes illegitimate and friendless at the stroke of a pen. After several weeks of house arrest, Elizabeth is sent to far away to the live with Lord Holden. Travelling with her are a few wardens, two maid servants, and Becca.
When the small party doesn't arrive at Holdenshire, a search party sets out, lead by Lord Holden. After a couple of days travel the search party comes across the site of a brutal battle. Among the dead are the wardens, the maids, and the men that attacked them. Some of the attackers were killed by the wardens, others by the young Wyvern that crouches beside the two girls.
The wyvern doesn't seem any more inclined to let Lord Holden's men approach the girls, but it does not stop the children from being coaxed to come to Lord Holden. As the search party gathers up the children and carefully departs, the wyvern launches itself into the air and departs. Only to follow the party back to Holdenshire where it remains for the next dozen years.
At first the common belief is that the wyvern watches over Elizabeth. But over time it becomes apparent that it is there for Becca. Which most of the right and proper thinking people of Holdenshire feel is right and proper. For it is apparent that Becca is touched by the Wilde. And so Becca is taken into the house of Ariel, herbalist, midwife, seer and witch, to be raised while Elizabeth remains in the house of Lord Holden. Neither child seems to upset by the separation, although they remain friends over the years. The Holdens raise Elizabeth as is proper for a young lady, while Aeril does, most would agree, as good as job as is possible raising the wild and unpredictable Becca.
Character Generation:
So Becca ... I found myself going around in circles somewhat here. So I poked around the Ironsworn site, found the Backgrounds rules and rolled a barbarian (berserker). Not what I was thinking, so I read through the other backgrounds before deciding to roll with the roll. So Becca is a Berserker. It took Berserker (Combat Talent), Young Wyvern (Companion) and took Bind (Ritual) instead of Leech (Ritual). I shifted the Ability array one right (3, 3, 2, 2, 1) And assigned them Edge 3, Heart 2, Iron 2, Shadow 1, Wits 3.
I really couldn't come up with a Background vow, so I turned to the Character Goal Oracle: Seek a Truth. I decided that this tied in with the uncertainty that I was feeling around the Wyvern Companion; why does it watch over Becca? I imagine it helps her sometimes, but is not obedient ("It won't devour you. For now.")
Finally, I wanted to see if I should swap Shadow and Heart attributes: Does Becca have a darker side? Roll 03 (No). So Heart 2, Shadow 1 it is.
[260510] I filled in the World Truths. These are the Truths as the Ironlanders see them. Some of them may not be true, especially if my Firstborn campaign does overlap with this one. For some reason, I could not "write my own". So I selected from the default options. In most cases they were perfectly suitable.
[260528] Corrected the mix up between Anne (the mother) and Elizabeth (the daughter).
thotd
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