What prompted me to post this thread is a review of the ELH I read on this site, commenting how poorily the creatures in it were designed since their AC was lower than most characters and other creatures of similar levle/ CR's 'To Hit' bonuses - meaning that the only reason to ever roll to hit was to see if you either roll a 1 or a critical hit. This got me to peruse a number of the higher level monsters and gods through out the WOTC books, I also looked at the 2nd ed D&D monsters. What I found is most monsters in 3rd ed eventually have their Hit bonus supercede their own AC. This means that two dragons fighting of equal power and level automatically hit each other and cannot avoid an attack, which seems silly. 2nd ed monsters didn't do this and their AC remains above Hit bonus significantly. Keep in mind that AC is a DC, which means that it should roughly be about 10 points over the attack bonus for equal odds of missing or hitting. If my attack bonus is equal or greater than there isn't much (if any) chance involved. The modern d20 and SW address this problem by giving creatures a defense bonus which stacks with armor (meaning that their AC is higher on average the higher the level of play gets. Is D&D AC to low? Should characters be adding in a Defense bonus or some how be made harder to hit as their level increases. What are you thoughts on solutions to this and what am I missing that balances this out as the rules are now?
Nate
Nate