According to the rules on setting things on fire, all a fire does is a D6 fire damage per turn (possily +1 if you're a pyro...).
Can this really be correct?
I mean, if someone came into the hospital with 3'rd degree burns(charred skin & already dying from toxins in his blood) i wouldnt likely say "stop complaining, thats just a D6 damage you WIMP!".
So seriously, is a D6 the most a fiery inferno can do?
Does the size of the fire have absolutely nothing to do with it?
(try stepping even close to a bonfire, if you doubt..)
Help?
Im ruling that if you fail your save you take an additional D6 next turn, and so on.. But i hate making up own rules, and would like some hints on how its supposed to be done..
I must have missed something, or at least i hope so.
(if possible, say which book & page #)

Can this really be correct?
I mean, if someone came into the hospital with 3'rd degree burns(charred skin & already dying from toxins in his blood) i wouldnt likely say "stop complaining, thats just a D6 damage you WIMP!".
So seriously, is a D6 the most a fiery inferno can do?
Does the size of the fire have absolutely nothing to do with it?
(try stepping even close to a bonfire, if you doubt..)
Help?
Im ruling that if you fail your save you take an additional D6 next turn, and so on.. But i hate making up own rules, and would like some hints on how its supposed to be done..
I must have missed something, or at least i hope so.
(if possible, say which book & page #)
