Zardnaar
Legend
Banishment is the main comparison, since it also targets CHA and doesn't allow repeated saves. I notice its range is nerfed in 5.5 from 60 to 30 ft, So transfix does better there, but upcast to level 7 Banishment takes up to four targets out of the fight with one action, whereas Transfix needs at least 4 actions (would benefit from quickened spell or action surge) to do the equivalent. Whist it's easier to kill Transfixed targets, banishment auto-kills Aberrations, Celestials, Elementals, Fey, and Fiends if you can keep up concentration for the duration. It's situational which is better.
Yea it got used last game and auto killed one of those things you mentioned. Player was surprised the geing didnt come back.
Its mainly used for temporary otherwise.
Its 10 round duration doesnt really matter (combats 2-4 rounds 90% of the time without elaborate terrain or encounter set up).
Most of the time its simple target, eats 2 or 3 actions and you might get 2 if you're lucky (0 legendary saves left, not immune to charm, weak charisma save).
Alot of creatures filling tgat criteria also have weak wisdom saves which leaves them vulnerable to low level spam of command/tashas/hideous and hold spells.
Its crap bs a lot of things you want it to work on. Banishment just seems better most of the time. Vs solo monsters its not needed.







