Paul Farquhar
Legend
That's kind of silly. What's the point of having high level spells if they can't be better than low level spells?I disagree. There should be no spells that are auto wins. Every spell needs to have a save each turn.
That's kind of silly. What's the point of having high level spells if they can't be better than low level spells?I disagree. There should be no spells that are auto wins. Every spell needs to have a save each turn.
I don't have a problem at all. That's just the way the game plays. You clearly either throw the rulebook out the window or have players who are completely tactically inept.Okay?
You know the DM controls the conditions of the game, right? If 5 minute workdays disrupt your game, stop letting the players do it.
That is a DM problem. Not a rules problem.
Great. And i regularly avoid the problem you seem to think is insurmountable.
They can be. But not in this way.That's kind of silly. What's the point of having high level spells if they can't be better than low level spells?
It can be how the game plays.I don't have a problem at all. That's just the way the game plays.
Neither. I just...use the tools in the books, and often make boss monsters or modify them from adventures like most DMs do all the time.You clearly either throw the rulebook out the window or have players who are completely tactically inept.
I don't have a problem at all. That's just the way the game plays.
Especially a high level boss? Of course they are going to have complex tactical resources and plans and fallbacks and contingencies.So, does the game play the same if the bad guys dump their own 5 minute workday on the PCs after they've done theirs?
It isn't like bad guys can't figure out scry-buff-teleport, or any other tactic. Or is the GM restricted to being "tactically inept"?
It's not single target. You can add a new target every round as a magic action. The old one doesn't get freed when you do. With a 1 minute duration, you could theoretically have 10 enemies incapacitated and coming to you to be damaged.3 levels higher than banishment. Single target only. Feels fine. Save or suck to take a single creature out of the fight for concentration. Pretty much was banishment does - except that can target 4 people at level 7.
Yeah that was discussed a while back. It’s one target per action and in high level play, action economy really matters. Combats are usually done in a couple of rounds and unless you have a big party I just don’t see this generating enough AOO to make a difference considering the concentration vulnerability, taking a couple of creatures out of a fight for a couple of rounds feels reasonable for a 7th level slot.It's not single target. You can add a new target every round as a magic action. The old one doesn't get freed when you do. With a 1 minute duration, you could theoretically have 10 enemies incapacitated and coming to you to be damaged.
What if it wasn't concentration?