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<blockquote data-quote="Kalendraf" data-source="post: 2077990" data-attributes="member: 3433"><p>The party I DM for includes 2 bards, a cleric and a druid, all of which cast various buff spells on the party. In addition, several of the party's lesser items can do some 1-per-day buffs. It can be a chore to track them, so generally each player writes down all the modifiers they have in effect for their character each battle and then modify their numbers accordingly. Even then, some missing mods turn up.</p><p></p><p>Damage mods can get factored in at almost any point w/o much trouble. "Oh, shoot, forgot the bard is level 8 now. Let's see I've hit 4 times in the last 2 rounds, so add 4 more damage from the song." I don't have a problem with that at all.</p><p></p><p>But any attacks that missed we usually don't go back an modify unless we can verify the modifier would have made a difference. Sometimes the player will comment OOC something like "Darn, I missed by 1", and then if we find a modifier that they forgot a turn later, I may be generous and let them roll the damage for that attack, but that's pretty rare.</p><p></p><p>On the other hand, I am rather generous with saving throws. If someone failed a nasty one, then learns later on they'd forgot a modifier, I'll often give them the benefit, though it depends somewhat on what has happened in the meantime.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 2077990, member: 3433"] The party I DM for includes 2 bards, a cleric and a druid, all of which cast various buff spells on the party. In addition, several of the party's lesser items can do some 1-per-day buffs. It can be a chore to track them, so generally each player writes down all the modifiers they have in effect for their character each battle and then modify their numbers accordingly. Even then, some missing mods turn up. Damage mods can get factored in at almost any point w/o much trouble. "Oh, shoot, forgot the bard is level 8 now. Let's see I've hit 4 times in the last 2 rounds, so add 4 more damage from the song." I don't have a problem with that at all. But any attacks that missed we usually don't go back an modify unless we can verify the modifier would have made a difference. Sometimes the player will comment OOC something like "Darn, I missed by 1", and then if we find a modifier that they forgot a turn later, I may be generous and let them roll the damage for that attack, but that's pretty rare. On the other hand, I am rather generous with saving throws. If someone failed a nasty one, then learns later on they'd forgot a modifier, I'll often give them the benefit, though it depends somewhat on what has happened in the meantime. [/QUOTE]
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