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Is This Party Underequipped Part 2 (FoF Spoilers)
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<blockquote data-quote="zyzzyr" data-source="post: 414530" data-attributes="member: 1867"><p>Hi Klaus,</p><p></p><p>I ran this with my group, who were reasonably well-equipped but of the same level when they started, and they had an easy time of it.</p><p></p><p>Mind you, they did have to take many breaks - the stirges did a turn on the Bbn - and they took a week or two off (they had tons of food, so they could manage). </p><p></p><p>During the rest of the adventure they took several breaks of various lengths.</p><p></p><p>Once they hit level 5 (which I allowed them to do mid-adventure), they cleaned the place out. It wasn't very hard at all after that.</p><p></p><p>Some pitfalls that I had:</p><p></p><p>I played the Roper wrong - which was good because it would have killed them all if I had played it right. Looking back, I would have rather just gotten rid of it</p><p></p><p>The Forge level turned out to be a joke - though the illusionist put a turn on them. The room with the rug was overly obvious.</p><p></p><p>The wis-draining allip hit one character (dwarf fgh, ac 21) in 2 rounds for max wis drain. No probs though.</p><p></p><p>The wight, same thing - wasn't hitting much. And a lev 5 cleric has lesser restoration i believe.</p><p></p><p>The woman trapped by the wizard - a silly encounter (IMO). Unfortunately for me, the PCs kept saying things like "I wouldn't recommend that you leave - it's dangerous", and "it's up to you" when she asked for permission to leave. Once again, though, if this goes wrong, it's a total party kill. Tempt a good-aligned character into attacking her (which is easy enough), and a few charms, and they're all dead. If I were to run it again, I'd get rid of this encounter as well.</p><p></p><p>The hardest part was the dragon - which turned out to be not hard at all. They scouted with a wild shaped druid as a hawk, which was nailed and almost killed by the dragon's acid (she was swimming). They took a break, healed up, and then attacked her the next day.</p><p></p><p>They flew in, and with fly speed, they were in and on top of the dragon so fast that she didn't have time to react. Then the half-orc Bbn buried her with a crit that did 59 points of damage. It was over in 2 rounds.</p><p></p><p>Some advice: Definitely make sure they have a tad more magic if you can't get another PC to accompany them.</p><p></p><p>I agree with a previous commenter, it sounds like they need another member. Some grunt would make it much easier for them. If they can pick someone up in the nearby village, (maybe the half-orc sherriff? Don't remem his level), things will go much smoother for them.</p></blockquote><p></p>
[QUOTE="zyzzyr, post: 414530, member: 1867"] Hi Klaus, I ran this with my group, who were reasonably well-equipped but of the same level when they started, and they had an easy time of it. Mind you, they did have to take many breaks - the stirges did a turn on the Bbn - and they took a week or two off (they had tons of food, so they could manage). During the rest of the adventure they took several breaks of various lengths. Once they hit level 5 (which I allowed them to do mid-adventure), they cleaned the place out. It wasn't very hard at all after that. Some pitfalls that I had: I played the Roper wrong - which was good because it would have killed them all if I had played it right. Looking back, I would have rather just gotten rid of it The Forge level turned out to be a joke - though the illusionist put a turn on them. The room with the rug was overly obvious. The wis-draining allip hit one character (dwarf fgh, ac 21) in 2 rounds for max wis drain. No probs though. The wight, same thing - wasn't hitting much. And a lev 5 cleric has lesser restoration i believe. The woman trapped by the wizard - a silly encounter (IMO). Unfortunately for me, the PCs kept saying things like "I wouldn't recommend that you leave - it's dangerous", and "it's up to you" when she asked for permission to leave. Once again, though, if this goes wrong, it's a total party kill. Tempt a good-aligned character into attacking her (which is easy enough), and a few charms, and they're all dead. If I were to run it again, I'd get rid of this encounter as well. The hardest part was the dragon - which turned out to be not hard at all. They scouted with a wild shaped druid as a hawk, which was nailed and almost killed by the dragon's acid (she was swimming). They took a break, healed up, and then attacked her the next day. They flew in, and with fly speed, they were in and on top of the dragon so fast that she didn't have time to react. Then the half-orc Bbn buried her with a crit that did 59 points of damage. It was over in 2 rounds. Some advice: Definitely make sure they have a tad more magic if you can't get another PC to accompany them. I agree with a previous commenter, it sounds like they need another member. Some grunt would make it much easier for them. If they can pick someone up in the nearby village, (maybe the half-orc sherriff? Don't remem his level), things will go much smoother for them. [/QUOTE]
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