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Is This Party Underequipped Part 2 (FoF Spoilers)
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<blockquote data-quote="Gizzard" data-source="post: 415153" data-attributes="member: 527"><p>Talk about specific encounters in FoF follows; be wary of SPOILERS --- SPOILERS --- SPOILERS --- SPOILERS</p><p></p><p> </p><p></p><p>This is a pretty cool concept; but like a lot of people in this thread I have problems with Mr. Roper as a part of the module. His stated goal is to teach parties that sometimes you must run away, but then he attacks from stealth with an entangling attack! Lol. How is a party going to run away once the fun starts? They just cant without conceding a large number of casualties. </p><p></p><p>I talked with a couple other DMs about this and suggested that some sort of Construct with orders to protect that same area would be better from a game-play point of view. The Construct could provide a goodly amount of butt-kicking, but then wouldnt be required to hunt down and destroy the PCs once they flee. A good learning encounter. Unfortunately, it puts a kink in your story; somehow worshipping a big, wavy, tentacle monster makes more sense for Trogs than worshipping a passive, yet relentless pile of rock. </p><p></p><p></p><p></p><p>Thats permenant WIS drain, not fixable by lesser restoration, right? Our groups Barbarian got hit once for 2 points; another group I know got hit twice including their Cleric (ouch.) It does sting a bit since it is permanent.</p><p></p><p> </p><p></p><p>This is a tricky one. Our group lost one level; the other group lost one also. (We each got drained twice, but made 50% of our saves the next day.) The way I see this encounter; it must pretty much play out the same way for most good parties. Because of the +2/20 DR, you just cant hang in combat with her unless you have a great set of equipment. And, a good WILL save. ;-) So basically, everyone ends up "negotiating" here; there just isnt much room for it to play out differently.</p><p></p><p>Anyway, in our world, her goal was just to get the heck out of there, so she Charmed enough people to keep her safe and then started whimpering piteously (but insincerely) that, "I never wanted all this to happen, oh, this is so horrible. All I wanted was to go home. Would that be OK? Wont someone help me get home?" Soon enough, someone grunted "OK" out of all middle of all the infighting and she just winked out. </p><p></p><p>Its a cute encounter, and I think its very memorable; but it does have a bit of that 1E "Apartment Complex of Evil" feel to it -- the encounter is set there to play out pretty much like it does. Can an intelligent party do better than a dumb party? Well, not really. Everyone is going into the room, and once they are in, they are at her mercy because she's just a lot more powerful than the party. (If you dont have a "good" character in the party, she'll just eat you for lunch.) Anyway, I wouldnt cut it, but I'd definitely be on my toes as a DM for this one.</p></blockquote><p></p>
[QUOTE="Gizzard, post: 415153, member: 527"] Talk about specific encounters in FoF follows; be wary of SPOILERS --- SPOILERS --- SPOILERS --- SPOILERS This is a pretty cool concept; but like a lot of people in this thread I have problems with Mr. Roper as a part of the module. His stated goal is to teach parties that sometimes you must run away, but then he attacks from stealth with an entangling attack! Lol. How is a party going to run away once the fun starts? They just cant without conceding a large number of casualties. I talked with a couple other DMs about this and suggested that some sort of Construct with orders to protect that same area would be better from a game-play point of view. The Construct could provide a goodly amount of butt-kicking, but then wouldnt be required to hunt down and destroy the PCs once they flee. A good learning encounter. Unfortunately, it puts a kink in your story; somehow worshipping a big, wavy, tentacle monster makes more sense for Trogs than worshipping a passive, yet relentless pile of rock. Thats permenant WIS drain, not fixable by lesser restoration, right? Our groups Barbarian got hit once for 2 points; another group I know got hit twice including their Cleric (ouch.) It does sting a bit since it is permanent. This is a tricky one. Our group lost one level; the other group lost one also. (We each got drained twice, but made 50% of our saves the next day.) The way I see this encounter; it must pretty much play out the same way for most good parties. Because of the +2/20 DR, you just cant hang in combat with her unless you have a great set of equipment. And, a good WILL save. ;-) So basically, everyone ends up "negotiating" here; there just isnt much room for it to play out differently. Anyway, in our world, her goal was just to get the heck out of there, so she Charmed enough people to keep her safe and then started whimpering piteously (but insincerely) that, "I never wanted all this to happen, oh, this is so horrible. All I wanted was to go home. Would that be OK? Wont someone help me get home?" Soon enough, someone grunted "OK" out of all middle of all the infighting and she just winked out. Its a cute encounter, and I think its very memorable; but it does have a bit of that 1E "Apartment Complex of Evil" feel to it -- the encounter is set there to play out pretty much like it does. Can an intelligent party do better than a dumb party? Well, not really. Everyone is going into the room, and once they are in, they are at her mercy because she's just a lot more powerful than the party. (If you dont have a "good" character in the party, she'll just eat you for lunch.) Anyway, I wouldnt cut it, but I'd definitely be on my toes as a DM for this one. [/QUOTE]
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