Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is TOMB OF HORRORS the Worst Adventure Of All Time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zak S" data-source="post: 7693450" data-attributes="member: 90370"><p>Not relevant to the argument, sorry I included a near-synonym and confused the issue</p><p></p><p></p><p>Again: not logical.</p><p></p><p>The dwarves being hirable is a concern for the player trying to win in a world where that can happen. Whether that is "rational" is not relevant to the quality of the module.</p><p></p><p>Just like turtles being stompable is relevant to someone trying to beat Super Mario, the physics of that is not relevant and if the physics doesn't match real life that is not relevant and doesn't make the game worse.</p><p></p><p>I mean: the economics of Mushroom World probably don't make sense, that doesn't mean you can't think of clever things to do in Super Mario or that it's a poorly-designed game.</p><p></p><p>Demiliches are crazy near-gods and make crazy things in their crazy houses. Ok.</p><p></p><p></p><p></p><p>I never said "if you don't like it it's because you aren't clever enough to deal with its tricks" or anything like it. I don't say insane things.</p><p></p><p>I said a much more rational thing. I said "one possible reason some people may not like it it is they aren't clever enough to deal with its tricks" and "It is not rational to claim the game is 'unbeatable' simply because you can't think of a way to beat it".</p><p></p><p></p><p></p><p>It is good that you did that. This makes you a better person than someone who isn't able to do that.</p><p></p><p></p><p></p><p>That is what I am saying. Though I think the important thing is:</p><p></p><p>THE BASELINE ASSUMPTION of any fantasy game is that it "doesn't make sense" on some level of physics. This must be true for the game to be a fantasy game with magic in it. This is by definition going to mean there are knock-on effects for some of the economics, etc. A great deal is left in a black box, unexplored by the deisgner. It has to be. To criticize what is known to be a fantasy on the grounds that it contains some of these assumptions is absurd.</p><p></p><p>The only way to take advantage of strategies that exploit things left in the fantasy world's workings' "black box" (Can I hire dwarves to do x for me? Are there dwarves nearby?) is to run it pas the GM and have them make a call. (And the GM, of course, is an elected office and must represent the collective sensibility of the group) The only other option is to limit the game in some new way that would go against the philosophy of forcing outside-the-box creativity required to make many playstyles fun.</p><p></p><p></p><p></p><p>Then you could say why you don't agree and we could have a conversation about that.</p></blockquote><p></p>
[QUOTE="Zak S, post: 7693450, member: 90370"] Not relevant to the argument, sorry I included a near-synonym and confused the issue Again: not logical. The dwarves being hirable is a concern for the player trying to win in a world where that can happen. Whether that is "rational" is not relevant to the quality of the module. Just like turtles being stompable is relevant to someone trying to beat Super Mario, the physics of that is not relevant and if the physics doesn't match real life that is not relevant and doesn't make the game worse. I mean: the economics of Mushroom World probably don't make sense, that doesn't mean you can't think of clever things to do in Super Mario or that it's a poorly-designed game. Demiliches are crazy near-gods and make crazy things in their crazy houses. Ok. I never said "if you don't like it it's because you aren't clever enough to deal with its tricks" or anything like it. I don't say insane things. I said a much more rational thing. I said "one possible reason some people may not like it it is they aren't clever enough to deal with its tricks" and "It is not rational to claim the game is 'unbeatable' simply because you can't think of a way to beat it". It is good that you did that. This makes you a better person than someone who isn't able to do that. That is what I am saying. Though I think the important thing is: THE BASELINE ASSUMPTION of any fantasy game is that it "doesn't make sense" on some level of physics. This must be true for the game to be a fantasy game with magic in it. This is by definition going to mean there are knock-on effects for some of the economics, etc. A great deal is left in a black box, unexplored by the deisgner. It has to be. To criticize what is known to be a fantasy on the grounds that it contains some of these assumptions is absurd. The only way to take advantage of strategies that exploit things left in the fantasy world's workings' "black box" (Can I hire dwarves to do x for me? Are there dwarves nearby?) is to run it pas the GM and have them make a call. (And the GM, of course, is an elected office and must represent the collective sensibility of the group) The only other option is to limit the game in some new way that would go against the philosophy of forcing outside-the-box creativity required to make many playstyles fun. Then you could say why you don't agree and we could have a conversation about that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is TOMB OF HORRORS the Worst Adventure Of All Time?
Top