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Is your Campaign Setting a mish-mash of supplements?
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<blockquote data-quote="Turanil" data-source="post: 1481082" data-attributes="member: 9646"><p>I would like to know what kind of settings do you use to run your campaigns. I mean, are you a purist who sticks to one campaign setting (like FR, Dark Sun, Dawnforge, etc.) and don't change anything to it? Or do you like to mess with things and add stuff from many sources, to create a mish-mash of a setting? Here is an example of a kind of mish-mash campaign I am considering to run :</p><p></p><p>I have various supplements that I much like, some bought recently (as the Medieval Player's Manual), other I have had for some time (such as AU by M. Cook). I don't want to choose one and discard the others, plus I in any of them there is things I like and others I don't like. For example, I much like the AU classes, but don't care for the races; I like many things out of Medieval Player's Manual, but don't want to limit myself to 12th century England (and my players wouldn't want anything of it anyway...).</p><p></p><p>Thus, I am considering doing this for my next campaign:</p><p>1) The general world is Dragonlance CS.</p><p>2) The era used is homebrew and vaguely inspired regular Dragonlance eras; it's a time when the "heathen gods" are no more worshipped, but the One God faith has become prevalent. Of course evil cultists of evil deities are still there. (And druids are also available deep in forest only)</p><p>3) As such, I use a Christian-like faith directly drawn from Medieval Player's Manual (for classes, church, etc.). I also add a special class of scholar, the Savant, who uses the MPM scholar mixed with the natural magician spellcasting. </p><p>4) I don't use the 3.5 monk and sorcerer; but I use all AU classes. Then classes are linked to certain races. For example, elves do not care for the Tower of Wizardry order, but have Magisters (who have nothing to do with wizards); Dwarves spellcasters are Runethanes; etc. Nonetheless, elven / dwarven magic being slightly different from wizardry, each use its own regular book for spells (i.e.: AU or SRD), but wizards have much more magic at their disposal, so Relic and Rituals spells are available.</p><p>5) If Relic & Ritual: Excalibur proves to be good, I will see what I can use of it in the campaign. </p><p></p><p>Another campaign I am considering, is a futuristic one mixed with d20 CoC, but that's another story, and will mostly be a pure homebrew d20 game.</p><p></p><p>Well, I have still to see if my players are okay with this. Maybe they will prefer a straight Round Table ambiance, so exit AU (yet I would still allow some of its classes) and Dragonlance, and full Excalibur in play.</p><p></p><p>Now, tell me of your mish-mash campaign settings.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1481082, member: 9646"] I would like to know what kind of settings do you use to run your campaigns. I mean, are you a purist who sticks to one campaign setting (like FR, Dark Sun, Dawnforge, etc.) and don't change anything to it? Or do you like to mess with things and add stuff from many sources, to create a mish-mash of a setting? Here is an example of a kind of mish-mash campaign I am considering to run : I have various supplements that I much like, some bought recently (as the Medieval Player's Manual), other I have had for some time (such as AU by M. Cook). I don't want to choose one and discard the others, plus I in any of them there is things I like and others I don't like. For example, I much like the AU classes, but don't care for the races; I like many things out of Medieval Player's Manual, but don't want to limit myself to 12th century England (and my players wouldn't want anything of it anyway...). Thus, I am considering doing this for my next campaign: 1) The general world is Dragonlance CS. 2) The era used is homebrew and vaguely inspired regular Dragonlance eras; it's a time when the "heathen gods" are no more worshipped, but the One God faith has become prevalent. Of course evil cultists of evil deities are still there. (And druids are also available deep in forest only) 3) As such, I use a Christian-like faith directly drawn from Medieval Player's Manual (for classes, church, etc.). I also add a special class of scholar, the Savant, who uses the MPM scholar mixed with the natural magician spellcasting. 4) I don't use the 3.5 monk and sorcerer; but I use all AU classes. Then classes are linked to certain races. For example, elves do not care for the Tower of Wizardry order, but have Magisters (who have nothing to do with wizards); Dwarves spellcasters are Runethanes; etc. Nonetheless, elven / dwarven magic being slightly different from wizardry, each use its own regular book for spells (i.e.: AU or SRD), but wizards have much more magic at their disposal, so Relic and Rituals spells are available. 5) If Relic & Ritual: Excalibur proves to be good, I will see what I can use of it in the campaign. Another campaign I am considering, is a futuristic one mixed with d20 CoC, but that's another story, and will mostly be a pure homebrew d20 game. Well, I have still to see if my players are okay with this. Maybe they will prefer a straight Round Table ambiance, so exit AU (yet I would still allow some of its classes) and Dragonlance, and full Excalibur in play. Now, tell me of your mish-mash campaign settings. [/QUOTE]
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