Savannah Broadway
Managing the Gate Pass Gazette
The latest issue of the Gate Pass Gazette, the official magazine of Level Up: Advanced 5th Edition, has ventured into the belly of the beast—or possibly its arteries!
You can check it out on Patreon here.
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Living Labyrinths: Fighting Titanic Creatures from the Inside
Some creatures are so vast that stepping inside them is like entering a world of its own. Whether swallowed whole or venturing through a wound, adventurers will find the interior no less dangerous than the beast itself. Within, parasitic horrors cling to living walls, rivers of bile surge unpredictably, and chambers shift as the creature breathes. This article includes special region rules, as well as several exploration challenges and monster variants to allow adventurers to fight such creatures from the inside! By Nathan Ruello.
Sugar and Spice, but Not Always Nice: The Culinary Delights of the Fey
Once a year the goblin merchants of the Dreaming pass through villages and hamlets of the mortal planes, bringing with them the delicacies of the fey realms. Their wares are strange and delightful, but many bear a hidden cost. Nowhere else can adventurers buy spun sugar blades or taste the goblins' fruit or find any number of wonderful, terrible things the fey have on offer—and nowhere else will they pay quite so dearly.
In this article you will discover the wonders and terrors of the Goblin Market, including edible weapons and items, the culture of the fey who produce them, and new heritage gifts for gnomes and goblins. By Washington C Pearce.
Stronghold Upgrades: Fanciful Features
As they increase in grade, strongholds naturally increase in size and power. However, some heroes may want to invest in their base of operations in more ways than simply expanding its acreage. The fanciful features enclosed provide exactly that opportunity to brave landowners: a combination of enchantments and constructions, these features allow characters to improve upon their strongholds to support them both during downtime and while out adventuring. By Michael McCarthy.
The World's Turns: New Environments for Combat
The most memorable combat does not happen in featureless plane. Ideally, the world around the fight is alive and dynamic, and where a fight happens can be just as important as who is fighting. Smart combatants can use this to their advantage, using the world around them as a weapon, while those who are unprepared may find themselves falling to the dangers of the battlefield long before they are struck down by an enemy. This article adds new several new environments for Narrators to interest and challenge their players with. By Iris Spring.
Art by Julio Rocha






