Asmor
First Post
Note that this really only works for weapons, implements and armor (and to a lesser extent the items that come in 10-level increments).
What if an item didn't have an inherent level, but instead was based on the level of the character?
For example, a magic sword. If you're level 1, it's a +1 magic sword. If you're level 11, it's a +3.
If the item's minimum level is higher than your own, its magical properties do not function.
This way, for example, if the Warlock's happy with it, he can keep the same pact blade throughout his entire career, and there's also no complicated math, formula, rituals, etc to keep track of.
You could do a hybrid approach, too. E.g., most items work as normal, but every character starts the game with 1 ancestral/signature/personal magic item.
What if an item didn't have an inherent level, but instead was based on the level of the character?
For example, a magic sword. If you're level 1, it's a +1 magic sword. If you're level 11, it's a +3.
If the item's minimum level is higher than your own, its magical properties do not function.
This way, for example, if the Warlock's happy with it, he can keep the same pact blade throughout his entire career, and there's also no complicated math, formula, rituals, etc to keep track of.
You could do a hybrid approach, too. E.g., most items work as normal, but every character starts the game with 1 ancestral/signature/personal magic item.