Vrindlevine
Explorer
That's great news!
I have always thought humanities greatest trait is its capacity for self-improvement.
I have always thought humanities greatest trait is its capacity for self-improvement.
Fascinating. I wish we could dig into that without the thread errupring into demonic flames lol4E was D&D the board game, so even more so I didn't need to visualize anything in my mind's eye.
Conversely, it took me a long time to recognise and respect those that can't "see" what I'm describing. I used to think that they just weren't trying. I changed a lot when I stopped expecting others to think the way I do.Yeah, it’s very common for people who have aphantasia to be surprised when they learn that’s not how it works for everyone.
Did you play with miniatures? That's what helped with me, especially since every adventure came with battle mats and precise instructions on how to set up each combat.Suffice to say i had to visualize and be imaginitive more in 4e than in 3.5, partly because the fictional positioning changed so much every round rather than characters standing in place.
Firstly, massive congratulations, that's an extremely positive result--lots of people never develop this ability, so making even small progress is awesome. My hat is off to you!Wow, time flies! I thought it was only a year ago I made this thread...
Anyways, thought I'd give an update since I think I made quite some improvement. A coworker was surprised I never read a sci-fi book, so lent me his copy of Alien Clay. After a few pages or so, I would stop reading and really focus on a few moments I read about and imagine a static image of that scene. Mostly vague and not too intricate, but hey, beats complete darkness!
So it seems, for my case anyway, it's kind of a muscle I never knew I had. Slowly "working it out" the past few years seems to be helping (mostly via RPGs). Yay!
Oh, and book was great. I'm looking forward to reading his Children of Time trilogy next.
Pretty much the same here. I remember being shocked and a little alarmed at the idea that there are folks who cannot form mental visualizations, and likewise people (often but not always the same people) who do not experience an internal monologue. It was really really hard to even understand how someone could live that way, because I have an extremely active imagination, intense visualizations, and if anything perhaps too much internal monologue. (I don't really get "stream of consciousness" narratives, because they aren't like how I personally think, or at least every one I've read reads like a muddy sea of utterly random craziness, almost totally unlike my own thought-experience.)Conversely, it took me a long time to recognise and respect those that can't "see" what I'm describing. I used to think that they just weren't trying. I changed a lot when I stopped expecting others to think the way I do.
Yes. 3.5/PF1e ended my desire to ever see mechanics that heavy ever again. 4e seemed to triple down on mechanics, which I later realized that years later my main issues with 4e were down to the fact that they took the parts I disliked about 3.5 and focused on them.I find it fascinating how you find the roleplay aspect of 5e exhausting when your favourite edition (3.x) was the one that broke me from the mechanical prep work and system mastery requirement.
I can empathise with your current situation, I too enjoy pre-planning as a DM, so these narrative-focused games such as Apocalypse World, Blades in the Dark, Dungeon World etc can be quite daunting for the traditional player/DM.
That really cool thing about Asimov is that everything he wrote was in the same universe although it was not always apparent.@EzekielRaiden
Thanks for the kind words. And I'll absolutely check out both authors you suggested. Asmiov first though; that series just sounds too cool.
We sometimes did, but rarely durect from an adventure, so that is probably part of why. I also tend to make encounters very 3D, which does require more visualization, but part of it was also that people in my groups at the time tended to want descriptions of actions a lot and individual 4e actions are much more necessarily different from eachother than in any other edition.Did you play with miniatures? That's what helped with me, especially since every adventure came with battle mats and precise instructions on how to set up each combat.