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<blockquote data-quote="Ridley's Cohort" data-source="post: 2064607" data-attributes="member: 545"><p>As a practical matter 2e was indeed an improvement over 1e. It is just that 1e got a pass on a large number of weaknesses because of its heritage. I may be willing to cut Gygax some slack because AD&D was (one of) the first attempts at something so ambitious, but why should I do the same for some game designer in the circa 1990 when spending my hard earned money?</p><p></p><p>3e is the essentially game that 2e <em>should</em> have been. The gaming "technology" at the heart of 3e has existed since the mid-late 80s.</p><p></p><p>I personally found the 2e Options books to be atrocious.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2064607, member: 545"] As a practical matter 2e was indeed an improvement over 1e. It is just that 1e got a pass on a large number of weaknesses because of its heritage. I may be willing to cut Gygax some slack because AD&D was (one of) the first attempts at something so ambitious, but why should I do the same for some game designer in the circa 1990 when spending my hard earned money? 3e is the essentially game that 2e [i]should[/i] have been. The gaming "technology" at the heart of 3e has existed since the mid-late 80s. I personally found the 2e Options books to be atrocious. [/QUOTE]
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