Fenris
Adventurer
Sigvald Ottarsson
Game Info
Race: Human
Class: Fighter (Viking archetype)
Level: 7
Alignment: Neutral
Languages: Common, Giant
Deity: Gorum
Abilities
STR: 18 (+4) 10 points +2 race
DEX: 16 (+3) 7 points +1 4th level
CON: 15 (+2) 7 points
INT: 13 (+1) 3 points
WIS: 12 (+1) 2 points
CHA: 10 (+0) 0 points
[sblock=Combat]
HP: 98 = 7d10 [70] +14 (CON) + 0 (misc) + 7 (favored class) + 7 (toughness
AC: 22 = 10 + 6 (armor) + 3 (shield) + 3 (DEX) + 0 (misc)
AC Touch: 13 = 10 + 3 (DEX) + (misc)
AC Flatfooted: 16 = 10 + 6 (armor) + 0 (shield) + 0 (misc)
INIT: +5 = +3 (DEX) + 2 (misc)
BAB: +7/+2 = +7/+2 (Fighter)
CMB: +11 = +4 (STR) + 7 (BAB)
CMD: 24 = 10 + 4 (STR) + 3 (DEX) + 7 (BAB)
Fort: +7 = + 5 (base Fighter) + 2 (CON)
Reflex: +5 = +2 (base Fighter) + 3 (DEX)
Will: +3 = +2 (base Fighter) + 1 (WIS)
Speed: 30
Damage Reduction: -
Spell Resistance: -
Spell Failure: -
Weapon Stats
EXAMPLE:
Longsword(melee): +12/+7 = +7 (BAB) + 4 (STR) + 1 (feat)/ DMG = 1d8+4 (STR), CRIT 18-20x2
Spiked Shield (small) +11/+6 = +7 (BAB) +4 (STR)/ DMG = 1d4+4 (STR), CRIT 20x2
Longbow(ranged 100’): +10/+5 =+5(BAB) +5 (DEX)/DMG=1d8, CRIT 20x3 (P)
Longspear
Battle axe
Throwing Axe
Dagger
Throwing spears
[/sblock]
[sblock=Racial Traits]
• +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
• Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
• Normal Speed: Humans have a base speed of 30 feet.
• Bonus Feat: Humans select one extra feat at 1st level.
• Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
[/sblock]
[sblock=Fighter Class Features]
Weapon And armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
A viking is not proficient with heavy armor or tower shields.
Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Fearsome: At 2nd level, a viking can make an Intimidate check to demoralize an opponent as a move action. At 10th level, she can do so as a swift action. At 18th level, she can demoralize a foe as a free action once per round.
This ability replaces bravery.
Shield DefenseStarting at 3rd level, a viking learns the art of fighting with a shield. Whenever she is wearing medium, light, or no armor and wielding a shield, the viking’s shield bonus to AC increases by 1. Every 4 levels thereafter (7th, 11th, and 15th), this bonus increases by 1.
This ability replaces armor training.
Bezerker: At 4th level, a viking gains the rage ability as the barbarian class feature, but her barbarian level is considered to be her fighter level –3.
This ability replaces weapon training 1, 2, 3, and 4.
Rage Powers: Starting at 6th level, whenever a viking gains a fighter bonus feat, she can instead choose to gain a single rage power, as the barbarian class feature, in place of the bonus feat. Once selected, these rage powers cannot be changed.
[/sblock]
[sblock=Feats & Traits]
Feats:
Human Bonus- Improved Shield Bash
1st lvl-Two Weapon Fighting
1st lvl Fighter Bonus-Power Attack
2nd lvl Fighter Bonus-Combat Expertise
3rd lvl-Weapon Focus (Long Sword)
4th lvl- Fighter Bonus- Weapon Specialization (Long Sword)
5th lvl- Step Up
6th lvl- Fighter Bonus-Double Slice
7th lvl- Improved Trip
Traits:
a) Paragon of Speed--+2 to Initiative
b) Bred for War - +1 to Intimidate, +1 to CMB
[/sblock]
[sblock=Skills]
Skill Ranks: 28 = [2 (Fighter) + 1 (INT)] x 7 (LvL)] + 7 (Human Bonus)
Max Ranks: 07
ACP: -3
Skills:
() = class skill
^ = trained only
[/sblock]
[sblock=Spellcasting]
[/sblock]
[sblock=Equipment]
MW Scale Byrnie [+5 AC, +3 Max Dex, -3 ACP ] 200 gp
Quickdraw, small Darkwood, Spiked Shield [ +1 AC, ACP 0, 3 lbs,] 263 gp
Longsword 15 gp
Battleaxe 10 gp
Longspear 5 gp
Throwing Axe 8 gp
Dagger 2 gp
Composite Longbow 100 gp
quiver 20 arrows 1 gp
Throwing spears (2) 4 gp
Board game: Hnefatafl with carved ivory figures 10 gp
Dice (seal bone) with silver rune numbers 2 gp
Fighter's kit 9 gp [This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.]
Troll Slayer's Kit 30 gp [This kit includes 1 vial of alchemist's fire, 1 flask of acid, 10 torches, one tindertwig, and 5 flasks of oil.]
Explorer's outfit free
3 sets of Courtier's outfits 90 gp
Kilt 2sp
Fur coat 12 gp
Warrior tattoo 20 gp
Viking tattoo 20 gp
Bezerker tattoo 20 gp
Tattoo with Protection Rune 20 gp
Tattoo with Luck Rune 20 gp
Tattoo with Success in Battle 20 gp
Thick gold chain necklace 50 gp
Silver bracelet inscribed with runes of protection 30 gp
Small chest with good lock 10 gp
Small cask of Linnorm mead 20 gp
One Ox, one bull and two cows all given to family 200 gp
Troll oil 50 gp
Troll styptic 100 gp
Three identical silver bracelets, each with the family crest, the royal crest and the crest of Njora, to symbolize his service and honor, one for Sigvald, one for each parent. 150 gp
Code:
Equipment Cost Weight
Total weight carried:
Treasure: 8 gp, sp, cp Gems:
Carrying Capacity:
light- 100 lbs
medium- 200 lbs
heavy- 300 lbs
[/sblock]
[sblock=Mount]
None currently
[/sblock]
[sblock=Character Details]
Size: Medium
Gender: Male
Age: 19
Height: 6’5”
Weight: 200#
Hair Color: Blond
Eye Color: Blue
Skin Color: Fair
Appearance: Sigvald is a handsome, tall, well-build youth. His blond hair hands to his shoulders, while his beard, is short, dense and red about the chin. Sigvald was only allowed to start growing his beard once he passed the Trials of the Warrior after his 18th winter. Clean limbed and broad shouldered, he possesses strength with an ease of movement that translates well in combat.
Demeanor: Sigvald is an outgoing, gregarious person. Quick with a joke, or laugh, he gets along with most people. Except when he has been drinking, then the bezerk can take hold of him. So he usually drinks in moderation because of that. Though Sigvald appears carefree, it is just that he has no worries or fears other than dying in bed.
[/sblock]
[sblock=Background]
Sigvald was born in the far northern Kingdom of Njora. Njora is a vassal state to Car-Ni-Micar, and though they still have a King, they pay tribute and are considered part of the Kingdom, though they operate under some of their own laws. Sigvald grew up in the traditional manner of young men, learning to sail and to fight. His aspiration was to follow his father in going a-viking, or raiding on the great longboats. Sigvald’s father Ottar the Bear Haakonsson was a jarl, or chief in the kingdom, governing one of the many coastal villages.
In the Spring after Sigvald’s 18th winter, he took the Trials of the Warrior along with all the other men turning 18. This was an important moment, Freemen did not have to take the trial, but anyone who wanted to be in the warrior caste had to, and that of course included all the males of the jarls. The Trials are brutal tests of endurance, strength and survival. Sigvald passed his Trials with ease, he was after all the son of Ottar the Bear, one of the strongest (and hairiest) men in the Kingdom. Sigvald took after his father in physical attributes. After his trial he was allow to stop shaving, and start growing the beard of a warrior.
The newly-minted warrior, took that summer to go raiding. He proved his worth on board ship, as well as in a fight and acquired some treasure and glory for himself. Sigvald had a comfortable winter. Come the next Spring he looked forward to seeing some of his friends take the Trials. But the King had a second announcement, a Thing was called for all the Chieftans. The week after the Trials of the Warrior, there would be a second event, a competition. While the Trials aren’t ranked, you just have to survive, this competition was looking for a winner. The High King of Car-Ni-Micar was looking for retainers for the royal family. By treaty Njora was bound to send 5 of their best young men to fill these positions. One skald, one craftsman, one rune caster, one lightfoot (a Freeman warrior –light infantry) and one Viking of the warrior caste. Sigvald competed of course in the Viking slot. Various events including rock throwing, swimming, archery, caber tossing, and combat with wooden swords were held. Sigvald beat out 20 other young men to take the honor. So young Sigvald was off to the South, to fulfill an honor debt, to fulfill an oath.
After he was selected, Sigvald heard that his cousin, the son of his mother's sister who had married a lord closer to the captial, had also been selected. Sigvald had met Henry a few times, he had gotten his size from his mother and had become a warrior as well, kind of though Sigvald. They fought wars strangely down there. What was it he was saying last time? He was a skald now? Anyway, it would be nice to have kin down there, Henry wasn't a bad sort, though Sigvald didn't know him very well, blood is blood.
[/sblock]
[sblock=Personality/Appearance]
Appearance: Sigvald is a handsome, tall, well-build youth. His blond hair hands to his shoulders, while his beard, is short, dense and red about the chin. Sigvald was only allowed to start growing his beard once he passed the Trials of Manhood after his 18th winter. Clean limbed and broad shouldered, he possesses strength with an ease of movement that translates well in combat. He wears some of the traditional garb of the north, but much less the longer he stays in the employ of the Prince.
Demeanor: Sigvald is an outgoing, gregarious person. Quick with a joke, or laugh, he gets along with most people. Except when he has been drinking, then the bezerk can take hold of him. So he usually drinks in moderation because of that. Though Sigvald appears carefree, it is just that he has no worries or fears other than dying in bed.
[/sblock]
[sblock=Adventure Notes]
None yet
[/sblock]
Game Info
Race: Human
Class: Fighter (Viking archetype)
Level: 7
Alignment: Neutral
Languages: Common, Giant
Deity: Gorum
Abilities
STR: 18 (+4) 10 points +2 race
DEX: 16 (+3) 7 points +1 4th level
CON: 15 (+2) 7 points
INT: 13 (+1) 3 points
WIS: 12 (+1) 2 points
CHA: 10 (+0) 0 points
[sblock=Combat]
HP: 98 = 7d10 [70] +14 (CON) + 0 (misc) + 7 (favored class) + 7 (toughness
AC: 22 = 10 + 6 (armor) + 3 (shield) + 3 (DEX) + 0 (misc)
AC Touch: 13 = 10 + 3 (DEX) + (misc)
AC Flatfooted: 16 = 10 + 6 (armor) + 0 (shield) + 0 (misc)
INIT: +5 = +3 (DEX) + 2 (misc)
BAB: +7/+2 = +7/+2 (Fighter)
CMB: +11 = +4 (STR) + 7 (BAB)
CMD: 24 = 10 + 4 (STR) + 3 (DEX) + 7 (BAB)
Fort: +7 = + 5 (base Fighter) + 2 (CON)
Reflex: +5 = +2 (base Fighter) + 3 (DEX)
Will: +3 = +2 (base Fighter) + 1 (WIS)
Speed: 30
Damage Reduction: -
Spell Resistance: -
Spell Failure: -
Weapon Stats
EXAMPLE:
Longsword(melee): +12/+7 = +7 (BAB) + 4 (STR) + 1 (feat)/ DMG = 1d8+4 (STR), CRIT 18-20x2
Spiked Shield (small) +11/+6 = +7 (BAB) +4 (STR)/ DMG = 1d4+4 (STR), CRIT 20x2
Longbow(ranged 100’): +10/+5 =+5(BAB) +5 (DEX)/DMG=1d8, CRIT 20x3 (P)
Longspear
Battle axe
Throwing Axe
Dagger
Throwing spears
[/sblock]
[sblock=Racial Traits]
• +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
• Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
• Normal Speed: Humans have a base speed of 30 feet.
• Bonus Feat: Humans select one extra feat at 1st level.
• Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
[/sblock]
[sblock=Fighter Class Features]
Weapon And armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
A viking is not proficient with heavy armor or tower shields.
Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”
Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Fearsome: At 2nd level, a viking can make an Intimidate check to demoralize an opponent as a move action. At 10th level, she can do so as a swift action. At 18th level, she can demoralize a foe as a free action once per round.
This ability replaces bravery.
Shield DefenseStarting at 3rd level, a viking learns the art of fighting with a shield. Whenever she is wearing medium, light, or no armor and wielding a shield, the viking’s shield bonus to AC increases by 1. Every 4 levels thereafter (7th, 11th, and 15th), this bonus increases by 1.
This ability replaces armor training.
Bezerker: At 4th level, a viking gains the rage ability as the barbarian class feature, but her barbarian level is considered to be her fighter level –3.
This ability replaces weapon training 1, 2, 3, and 4.
Rage Powers: Starting at 6th level, whenever a viking gains a fighter bonus feat, she can instead choose to gain a single rage power, as the barbarian class feature, in place of the bonus feat. Once selected, these rage powers cannot be changed.
[/sblock]
[sblock=Feats & Traits]
Feats:
Human Bonus- Improved Shield Bash
1st lvl-Two Weapon Fighting
1st lvl Fighter Bonus-Power Attack
2nd lvl Fighter Bonus-Combat Expertise
3rd lvl-Weapon Focus (Long Sword)
4th lvl- Fighter Bonus- Weapon Specialization (Long Sword)
5th lvl- Step Up
6th lvl- Fighter Bonus-Double Slice
7th lvl- Improved Trip
Traits:
a) Paragon of Speed--+2 to Initiative
b) Bred for War - +1 to Intimidate, +1 to CMB
[/sblock]
[sblock=Skills]
Skill Ranks: 28 = [2 (Fighter) + 1 (INT)] x 7 (LvL)] + 7 (Human Bonus)
Max Ranks: 07
ACP: -3
Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+06 = Acrobatics +03 +03 +0 +0* -0 DEX
+03 = Appraise +01 +02 +0 +00 INT
+00 = Bluff +00 +00 +0 +00* CHA
+08 = Climb +04 +01 +3 +00 -0 STR
+05 = Craft: Smith +01 +01 +3 +00 INT
+00 = Diplomacy +00 +00 +0 +00 CHA
+00 = Disable Device^ +03 +00 +0 +00 -0 DEX
+00 = Disguise +00 +00 +0 +00 CHA
+00 = Escape Artist +03 +00 +0 +00 -0 DEX
+03 = Fly +03 +00 +0 +00 -0 DEX
+04 = Handle Animal^ +00 +01 +3 +00 CHA
+01 = Heal +01 +00 +0 +00 WIS
+10 = Intimidate +00 +06 +3 +01* CHA
+00 = Know:Arcana^ +01 +00 +0 +00 INT
+00 = Know: Dungeoneer ^ +00 +00 +0 +00 INT
+05 = Know:Engineering^ +01 +01 +3 +00 INT
+02 = Know:Geography^ +01 +01 +0 +00 INT
+02 = Know:History^ +01 +01 +0 +00 INT
+00 = Know:Local^ +01 +00 +0 +00 INT
+00 = Know:Nature^ +01 +00 +0 +00 INT
+02 = Know:Nobility^ +01 +01 +0 +00 INT
+00 = Know:Planes^ +01 +00 +0 +00 INT
+00 = Know:Religion^ +01 +00 +0 +00 INT
+00 = Linguistics^ +01 +00 +0 +00 INT
+01 = Perception +01 +00 +0 +00 WIS
+02 = Perform:Poetry +00 +02 +0 +00 CHA
+06 = Professn^: Sailor +01 +02 +3 +00 WIS
+09 = Ride +05 +01 +3 +00 -0 DEX
+02 = Sense Motive +01 +01 +0 +00 WIS
+00 = Sleight of Hand^ +03 +00 +0 +00 -0 DEX
+na = Spellcraft^ +01 +00 +0 +00 INT
+05 = Stealth +03 +02 +0 +00 -0 DEX
+05 = Survival +01 +01 +3 +00 WIS
+08 = Swim +04 +01 +3 +00 -0 STR
+00 = Use Magic Device^ +00 +00 +0 +00 CHA
[sblock=Spellcasting]
[/sblock]
[sblock=Equipment]
MW Scale Byrnie [+5 AC, +3 Max Dex, -3 ACP ] 200 gp
Quickdraw, small Darkwood, Spiked Shield [ +1 AC, ACP 0, 3 lbs,] 263 gp
Longsword 15 gp
Battleaxe 10 gp
Longspear 5 gp
Throwing Axe 8 gp
Dagger 2 gp
Composite Longbow 100 gp
quiver 20 arrows 1 gp
Throwing spears (2) 4 gp
Board game: Hnefatafl with carved ivory figures 10 gp
Dice (seal bone) with silver rune numbers 2 gp
Fighter's kit 9 gp [This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.]
Troll Slayer's Kit 30 gp [This kit includes 1 vial of alchemist's fire, 1 flask of acid, 10 torches, one tindertwig, and 5 flasks of oil.]
Explorer's outfit free
3 sets of Courtier's outfits 90 gp
Kilt 2sp
Fur coat 12 gp
Warrior tattoo 20 gp
Viking tattoo 20 gp
Bezerker tattoo 20 gp
Tattoo with Protection Rune 20 gp
Tattoo with Luck Rune 20 gp
Tattoo with Success in Battle 20 gp
Thick gold chain necklace 50 gp
Silver bracelet inscribed with runes of protection 30 gp
Small chest with good lock 10 gp
Small cask of Linnorm mead 20 gp
One Ox, one bull and two cows all given to family 200 gp
Troll oil 50 gp
Troll styptic 100 gp
Three identical silver bracelets, each with the family crest, the royal crest and the crest of Njora, to symbolize his service and honor, one for Sigvald, one for each parent. 150 gp
Code:
Equipment Cost Weight
Total weight carried:
Treasure: 8 gp, sp, cp Gems:
Carrying Capacity:
light- 100 lbs
medium- 200 lbs
heavy- 300 lbs
[/sblock]
[sblock=Mount]
None currently
[/sblock]
[sblock=Character Details]
Size: Medium
Gender: Male
Age: 19
Height: 6’5”
Weight: 200#
Hair Color: Blond
Eye Color: Blue
Skin Color: Fair
Appearance: Sigvald is a handsome, tall, well-build youth. His blond hair hands to his shoulders, while his beard, is short, dense and red about the chin. Sigvald was only allowed to start growing his beard once he passed the Trials of the Warrior after his 18th winter. Clean limbed and broad shouldered, he possesses strength with an ease of movement that translates well in combat.
Demeanor: Sigvald is an outgoing, gregarious person. Quick with a joke, or laugh, he gets along with most people. Except when he has been drinking, then the bezerk can take hold of him. So he usually drinks in moderation because of that. Though Sigvald appears carefree, it is just that he has no worries or fears other than dying in bed.
[/sblock]
[sblock=Background]
Sigvald was born in the far northern Kingdom of Njora. Njora is a vassal state to Car-Ni-Micar, and though they still have a King, they pay tribute and are considered part of the Kingdom, though they operate under some of their own laws. Sigvald grew up in the traditional manner of young men, learning to sail and to fight. His aspiration was to follow his father in going a-viking, or raiding on the great longboats. Sigvald’s father Ottar the Bear Haakonsson was a jarl, or chief in the kingdom, governing one of the many coastal villages.
In the Spring after Sigvald’s 18th winter, he took the Trials of the Warrior along with all the other men turning 18. This was an important moment, Freemen did not have to take the trial, but anyone who wanted to be in the warrior caste had to, and that of course included all the males of the jarls. The Trials are brutal tests of endurance, strength and survival. Sigvald passed his Trials with ease, he was after all the son of Ottar the Bear, one of the strongest (and hairiest) men in the Kingdom. Sigvald took after his father in physical attributes. After his trial he was allow to stop shaving, and start growing the beard of a warrior.
The newly-minted warrior, took that summer to go raiding. He proved his worth on board ship, as well as in a fight and acquired some treasure and glory for himself. Sigvald had a comfortable winter. Come the next Spring he looked forward to seeing some of his friends take the Trials. But the King had a second announcement, a Thing was called for all the Chieftans. The week after the Trials of the Warrior, there would be a second event, a competition. While the Trials aren’t ranked, you just have to survive, this competition was looking for a winner. The High King of Car-Ni-Micar was looking for retainers for the royal family. By treaty Njora was bound to send 5 of their best young men to fill these positions. One skald, one craftsman, one rune caster, one lightfoot (a Freeman warrior –light infantry) and one Viking of the warrior caste. Sigvald competed of course in the Viking slot. Various events including rock throwing, swimming, archery, caber tossing, and combat with wooden swords were held. Sigvald beat out 20 other young men to take the honor. So young Sigvald was off to the South, to fulfill an honor debt, to fulfill an oath.
After he was selected, Sigvald heard that his cousin, the son of his mother's sister who had married a lord closer to the captial, had also been selected. Sigvald had met Henry a few times, he had gotten his size from his mother and had become a warrior as well, kind of though Sigvald. They fought wars strangely down there. What was it he was saying last time? He was a skald now? Anyway, it would be nice to have kin down there, Henry wasn't a bad sort, though Sigvald didn't know him very well, blood is blood.
[/sblock]
[sblock=Personality/Appearance]
Appearance: Sigvald is a handsome, tall, well-build youth. His blond hair hands to his shoulders, while his beard, is short, dense and red about the chin. Sigvald was only allowed to start growing his beard once he passed the Trials of Manhood after his 18th winter. Clean limbed and broad shouldered, he possesses strength with an ease of movement that translates well in combat. He wears some of the traditional garb of the north, but much less the longer he stays in the employ of the Prince.
Demeanor: Sigvald is an outgoing, gregarious person. Quick with a joke, or laugh, he gets along with most people. Except when he has been drinking, then the bezerk can take hold of him. So he usually drinks in moderation because of that. Though Sigvald appears carefree, it is just that he has no worries or fears other than dying in bed.
[/sblock]
[sblock=Adventure Notes]
None yet
[/sblock]
Last edited: