Dragonlance Session 17
Chapter 6 Console the Dragon
Day 101 Breakfast to Day 101 Dusk
Fluergreen 21 Only
PC Killed 3 Monsters Killed 235 Villains Captured 2 Villains Escaped 11
Start Time 6:01 End Time 10:36
Promote to Level 10. Take 10 Downtime days. 2,500 GP plus what you collected.
Magic Items. Dragonlance in Pike or Lance. One each. Spell Scroll of Gentle Repose * 2. Periapt of Proof Against Poison. Bag of Holding with Tiamat cross stitch on the outside. Ioun Stone of Insight.
I had a strong group of five Grif Sheepsbane Swarmkeeper 5 Phantom Rogue 4 Human. Ililar Shivrotsk Order Cleric of 9 Dwarf-elf. Arthena Order of Vengeance Paladin 8 Silvanesti Elf with Yrrin Lion mount. Paks Sheepsbane Eldritch Knight 9 Human Squire to Arthena. Professor Scribe Wizard 9 Orc.
The temple of Paladine appears to floating in water. A moat of land nearly encircles it and a small bridge cross the second canal of water. The group waits as a patrol passes by. The patrol is looking for imposters in army uniform with a huge tuxedo cat. Crossing the bridge Ililar is slightly upset as the bridge is really a fallen statue to Paladine.
Paks, “Nice trees. Such nice purple leaves. And strange fruit. Um. Dragon Army…” A tree limb grabs her by the throat. “Bad trees. Chocking trees. Help,” she whispers. A treant has lifted her to eye level, “More fertilizer for my garden. Any last words before I break your neck bones?”
Paks, “Me. Good. Paladin. Um Paladine friend. Um. Ililar. Help.” Ililar flashes his holy symbol. “Allow me to introduce myself. I am Duskwalker head gardener to Onyari. This decade I am trying to sprue up the lands around the temple. These poor saps though they could take my wood for fires. Friends of Paladine are allow to pass freely. Mind the water it is only three feet deep, but it is still muddy. Oh, on your next visit can you pick me up a small bag of top soil. Say 150 metric tons?”
The group sighs as Paks is dropped to the ground. The temple is only sixty feet away but it is surrounded by water. The left side has collapse in rubble with only the top parts of that wall still being held together by sheer luck. A two-foot strip of land about six inches above the water protects the front side.
Arthena, “Yrrin doesn’t want to get his feet wet. And…” The Professor cast wall of force across the water to the front door. Paks brings up back as she was mentioning sea sickness. As she gets halfway across a water elemental attacks her. Professor knocks the doors, “Quick get inside it will be dry and we….”
Arthena, “And we will still get our feet wet. In fact, the only thing that is above water is the altar. Which has a BRAND NEW DRAGONLANCE. CHARGE!” Her Lion looks at her and leaps into the middle of chapel splashing water everywhere. A larger elemental rises from the water to stop her. The Sheepsbane family fight the small elemental while the leaders fight the larger. The battle gets wet and wild.
Grif, “Hey we can have wet t-shirt contest. In fact, we already have a wet.” The table looks at Grif. “Um I mean sharpshooter on the small one.”
Professor, “I will get it. Misty step. A drill I son rush. I grab the lance.”
DM, “Give me a moment.” Checks the notes. Punches in a name to Beyond. “Your hand passes through the lance. Remember in Chapter 4 Arthena took the stub of lance?” Mumble “Give, “please put these things in your notes too.”
Both elementals fall and Paks zig zags pass Arthena. Arthena tells Yrrin pounces toward the lance and disappears.
DM CHACKLES. “Right into a pit. HA. HA. HA.”
As the lion dog paddles up to the surface, Arthena gasps for air. “GUESS WHO?” Her eyes are covered by two bandage wrapped hands; she looks over her shoulder to a mummy who is riding side saddle behind her. Three other mummies arise from the water. “No Hitchhikers Allowed. Misty Step!” A faint splash is heard as the mummy belly flops into the water. The mummies move toward her as she pulls the stub of Sarlamir’s lance from her saddle bags and lays on the altar. The lance rises. Centuries of rust fall off. The lance glows and reforms into a new dragon lance.” The mummies salute and are dust into the wind.
“Welcome champions. The Last dude was unworthy. His failure was a step along the path to this world’s destruction. But this is a new age. And needs a new hope. Use these weapons to defend the destiny mortals have chosen. Defeat the SHADOW OF THE DRAGON QUEEN with the light of these most sacred weapons. With the blessing of the gods, reclaim the dragon lances. In mount and unmounted skins.” The group each take a lance. They spend the next two hours exploring the chapel and attuning the weapon. The consider their next move.
Around noon they move out toward the Threshold of the Heavens. As they get six blocks from the Threshold, the fargab breaks the silence. “Attention all units. Attention all units. Retreat. Retreat. Retreat. Fall back to checkpoint bravo. Break. Break. Break. George is the professor in charge of the mixed unit. Then who. Attention Lt. Ililar Attention Arthena. New orders. New orders. Attack and kill Lord Soth at the temple of Takhisis. Repeat. Attack and kill Lord Soth at the temple of Takhisis. Do not attack the threshold of heavens. HQ out.”
The group debate the orders and decide to follow them. As they get six blocks from the temple, Lord Soth appears from the back flying a nightmare well out of bow and spell range. The nightmare flies toward the threshold and Lord Soth descents toward it. The group debates over attack the temple and ambushing Lord Soth when he returns, or assassinate him at the Threshold. They choose assassinate him. Grif gripes about back tracking.
As they get six blocks from the Threshold, Professor, “We have one large problem. That big cat. The patrols are looking for the lion.”
Arthena, “No problem we slay any who get before us.”
Paks, “Um boss. Lord Soth will be guarded with lots of people um draconians. Any alerts and he will escape. And for fracking sake. YOU ARE RIDING A HUGE FREAKY LION IN DOWNTOWN ENEMY HIDE OUT. YOU Think the enemies are not going to start noticing. YOU THINK THE DICE ARE not going to notice. You think the DM is not going to plan on that. OOPS. Sorry I don’t know what came over me. Let the Professor polymorph your mount into a regular looking war horse.”
Arthena, “But I just cut racing stripes in his fur. Oh, very well.”
Arriving at the location, a small problem exists. The Threshold is floating about two hundred feet above ground level. Some floating step stones could be used as steps but they have to get pass the guards. Four Sivak are flying CAP around the base of the tower, and a small patrol are watching the steps. The Professor bluffs his way pass. The guards start laughing at the group as they try to hop scotch up to the tower. In the end both the horse and Grif are pulled up with ropes.
The group enters the ground floor and go directly to the second floor. The Professor is nearly zapped by a loose electrical field but uses his rob of absorption to counter it. In the next room huge capacitors spark, next to the inside wall is a console which only Grif is not interested.
Paks, “Hey I going to say yes attack target large number six.” She presses a button. A gnome death cricket attacks Arthena. It takes a few rounds to defeated and some spells. They climb up to next level to find the first room is a map room. Only problem is the map is from before the fall. Entering the next room, the console sparks which activates four flameskulls which only get off one fireball before being destroyed. Paks has be wondering why the sound is muted in each room but does not mention it to others.
Enter the next room Paks trips over the Professor’s big foot, which pulls the two aurak draconians out their study of a hologram map. The group attacks and one of their opponents disappears. While nearly getting the upper hand, the second flees upstairs. The Professor runs behind him and magic missile him to death.
Lohezet, “Welcome Probie. I see you are still wearing your Probate Red Robes. I can change that. Come to the black robe society we have cookies.” He has heard the combat below. “You could do me a solid and take out the dragon in the camber above.” He tries to rack some platinum into a bag of holding but misses. He continues to shove his manuals into the sack. “Now that was not nice. Counter spelling my dimension. Go talk with the dragon. Believe me it will be interesting.”
Paks has moved up the stair well. “Dude. Make a hole. Are you okay? I can’t see the villain. Move your freaking ass. Hey you are bleeding. Cure wounds on his buttocks DM.” As this distracts the orc, the black robe dimension doors out of the tower.
The rest of group enters the scrying room. Four consoles are flashing various colors. A huge hologram of the current city floats in the center of the room. They stay near the stairwell from level three and can hear the professor talking with someone. He blocks the stair well.
Belephaion in his young blue dragon form, “welcome. I hope you took care the black robes. My companions will go down stairs to check it out.” Two bozak move pass the Professor and he slightly shifts out the way. The dragon shifts into human form. Belephaion, “I am afraid you and your goody good friends are kind of late.” He dusts off the only chair in the room and sits. “Welcome to this fully functional flying city!”
Arthena slams her lance into one of the consoles. Sparks fly. Paks starts to vomit. The tower shakes and shifts ten degrees to the left. It shifts back to the upright. Belephaion “Stop them your fools.” The two bozak attack the downstairs group. The Aurak draconian starts opening a window.
The Professor chats with the dragon as the group destroy some of the consoles and the minions. The Aurak jumps out the window. The dragon tosses a heavy bag of holding into the Professor’s chest knocking him down. As he tries to regain his feet he is smash to the floor as the lion and knight charge into the room. Belephaion flips her the bird. She rushes to the chair.
Arthena, “I can attune this.” Consoles flash more sparks as Grif keeps attacking one. “Attunement will take three hours thirty minutes and three seconds. Please sit steady and be comfortable.”
Arthena, “I SAID I CAN ATTUNE THIS.” Consoles flash even before Grif can attack again. “Attunement will take three hours twenty-nine minutes and fifty-seven seconds. Please sit steady and be comfortable.” A quick argument between the Professor and Arthena goes down.
Professor, “I can attune this!” “Attunement will take three hours twenty-eight minutes and five seconds. Please sit steady and be comfortable. Warning destruction sequence activated. You have eighteen seconds to get clear.”
Professor, “What?” “Attunement will take three hours twenty-eight minutes and four seconds. Please sit steady and be comfortable. Warning destruction sequence activated. You have seventeen seconds to get clear.”
The group dash for the window but the Professor and Paks don’t make it. “Dimension Door to the street DM.” Paks vomits on his shoes and looks up. She raises his chin. They are underneath the tower. The shadow of the tower grows darker and wider. Professor, “RUN AWAY!”
One big crash later which the production does not have the budget for the dust settles over the sea. Paks, “Why is there a strange eerie hum?” The city rises a hundred feet into the air and breaks apart.
As the red sunset descents into darkness, the temple of Takhisis floats toward the south.
End of session 423.