Jobs in the Industry

The Grumpy Celt

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Any long-time pro’s have any suggestions or comments about getting a job in the RPG industry that they care to share? Or for that matter, any comments or observations about working in the industry they care to share?
 

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I'm not a longtime pro, though I've done a fair amount of consultation and review work (as well as some editing/proofreading and design). My advice is. . . skip it. It won't pay the bills unless you make it a 365 day endeavor. Working 40 hours a week will earn you more money, quicker.
 
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I'll follow up James' comment with this:

Even if you decide to try it, now is not the time. Too much of the industry is in a bad spot, and a lot of companies are waiting to see what happens with 4E.

Obviously, if any specific company puts out a job call, that's a different story. (It's like D&D; a specific rule overrides a general one. ;)) But for the most part, I'd suggest waiting.
 

I'm not a pro but make a web site dedicated to your stuff. Get it announced on ENworld. Let people see your stuff. Send in examples to DDI (Dragon/Dungeon). Marry the CEO of Hasbro's daughter.
 

A full time job or a freelance gig? There aren't all that many of the former, and even fewer that pay decently. Your options more or less are:

1) Start your own company and try to make a name for yourself. This is much more viable than it used to be because of technological advancements over the past 20 years and the rise of electronic publishing.

2) Start doing freelance work. You might start by looking for open calls. I used to tell people to try to write articles for Dungeon and Dragon, but that advice won't get you far anymore sad to say. Kobold Quarterly might be an option though. If you can build up a good resume, you might eventually be able to parlay that into a full time job.

3) Move to Seattle and get a job of any sort at WotC. Customer service, organized play, gopher, whatever. Then once you are inside the organization, keep your ear to the ground for openings in the departments you really want to work for. It helps to be an internal candidate and it's not that uncommon at WotC for inexerienced people to get jobs that they aren't formally qualified for.
 

Humble suggestion:

1/ Make tons of money doing something else;
2/ Make games for the love of it.

Cheers, -- N
 

The Grumpy Celt said:
Any long-time pro’s have any suggestions or comments about getting a job in the RPG industry that they care to share? Or for that matter, any comments or observations about working in the industry they care to share?
After 9 years, I guess I might qualify as a longtime pro, and I still haven't figured that out.
 

"How do I make a small fortune in the RPG industry?"

Start with a large fortune.

But hell, I love the work anyway. Not the hugest fan of making CR 20 statblocks, but I love making products that other people will get enjoyment from.
 

There is more money managing a Hardees than there is managing one of the bigger RPG companies, so I'd suggest taking the fast food job. At least you won't constantly have to work on nights and weekends.
 

It's been a dream of mine to write for the industry for ages. I was content to go slowly and try to lear as much about the game and the way writing an adventure works before jumping into the submission pool.

Now I'm wondering if there will ever be a place in the industry for me at all, even freelancing, since I don't see myself making the switch to 4e.

I have to admit, probably not.
 

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